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  • Registration Date: 04-03-2018
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Tekk's Forum Info

  • Group: Registered
  • Total Posts: 129
  • Time online: (Hidden)
  • Title: I was just about to move to VHE.
  • Date of Birth:: Not Specified
  • Members Referred: 2
  • Reputation: 25 [Details]
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Tekk's Contact Details

Additional Info About Tekk

  • Sex: Male



Lista przyjaciół

W temacie: Someone using Kuru's name on the server

Odpowiedzi: 3

19-10-2020, 00:38

Impersonation isn't allowed, so contact staff members directly on Discord if this happens again. Some may see it as nothing serious but rules are rules and no one likes it when someone uses your name for w/e reason. I wonder if the real one will ever visit the place. Last year someone told me he had it on his list but IDK.

W temacie: My suggestions

Odpowiedzi: 7

17-10-2020, 00:36

(16-10-2020, 23:09)MatthewChow Wrote: Okay, a small update, Orb is starting to get back to active, it seems
(16-10-2020, 23:09)MatthewChow Wrote: Either way, I can say the changes are big and solve a ton of very old problems, so I believe the experience is better overall. Meta in a few classes will most probably change, as well as some dyno setups (you'll have to reconfigure a few aspects on some cars, mostly weight balance), and, if there'll be new problems, well, we can't really see without launching the thing, but we are now more open to solve them, as Tekk stated.

That's actually great to hear. I mean, it's one thing talking about the changes, and completely another to know it's going on right now. Good news. I'll show up at some point too then, maybe. I still have some of the unreleased maps saved on my flashdrive, pretty much coated with dust by now. Damn, how many times did I intend to leave for good by now? Like three? There's always a reason to look back it seems.

W temacie: My suggestions

Odpowiedzi: 7

16-10-2020, 20:18

(06-10-2020, 22:32)MatthewChow Wrote: Quindo is dead and Orb is barely alive.

But I support some of the suggestions, too. Ghost mode is not too hard to implement, as I was told 2 years ago. Top times leaderboard is bullshit in general and it was said many times before, so definitely a yes from me. I'd only leave weekly top times so people could compete for the money rewards still, it can help the newcomers to get a little bit more money possibly. Police pursuits is a fuckery, though, and with the current dev activity it would likely take light years to implement. Speaking of handlings, Matt said there's a person working on it (I don't know if just one dude or everyone from the test team is allowed to make edits, he didn't specify that to me). Still, if that's just one person, shit's can be or even gonna be pretty biased again and we'll get some cars nerfed to shit and some cars buffed for no real reasons.

W temacie: Map Showcase-Getting Tight

Odpowiedzi: 4

16-10-2020, 19:42

Reminds me of "Dark Alley" map creation process, cause both maps sharing some of the streets. Speaking of this one, can't say it's too bad. However, partly agree with the people above. The narrow turns are no good if you're gonna be driving cars like Infernus or Bullet there. The editor testing is quite different from NFS:SA, especially the car controls and speed, so you gotta keep that in mind when making the maps. I'd rather change this part.

Also, I was a bit confused @ 0:55 when I saw the police roadblock and the arrows on the sides. For a moment I thought that's the end of the map. I'd slightly change this part too, just so it would be a little bit more obvious you can drive around it. Anyways, up to you with these decisions. IMO, can be tweaked further but definitely not the worst (actually far from being the worst).

W temacie: The Big NFSSA Vent/Rant (for a brighter future)

Odpowiedzi: 20

12-10-2020, 20:07

(11-10-2020, 16:03)MatthewChow Wrote: Well, although it used to be true, you're a bit outdated on the second point.
(11-10-2020, 16:03)MatthewChow Wrote: the problem is that all the testers are already inactive themselves.

It's not something that happened out of the blue, where all of us would simply quit. I just tried to name you one of the reasons, where all of the things remained the same over the years, so it became worse with time. During the first half of 2020 MTA got a lot of new players and updated their peak online stat (check the official forum page for some detailed info) and it did the same in 2018 and 2019. Meanwhile, our community was mostly dropping. It's so damn clear that something is done wrong here, but most of us can't help it in any way. The project is unique and we love it, otherwise we wouldn't stay here for so long. But if we're talking about this situation - it's not the testers to blame for the updates being on hold now. If it was just our lazy butts, the devs would already be searching for someone else. It's the direction/strategy that the team has taken since years ago with its "all-in-one-pack" release idea that now at best happens 2 or 3 times per year and mostly consist of modelling. I know it's lovely-looking, but it doesn't make people to stay for long. So in between of those updates there's really nothing entertaining and they leave eventually. I tried my best with bringing new stuff to the events, but it's really damn hard to convince the devs to assist me with it.

(11-10-2020, 16:03)MatthewChow Wrote: imagine you are literally the only active developer in the team at one point in time and you need help with something

You said that, and I can assure you that many of us know what it's like. Even though we're not true developers and only been just doing smaller things. All of us, just as you, invested our time in this project (for example, there's over 3K hours of online time on my server account alone), and been making and fixing the maps, creating vinyls, speedos, hosting events, moderating, finding exploits, bugs and whatever else is there that the mods and testers been working on for the last couple of years. It now simply got to the point where it's obvious that investing your personal time may not worth the end result, when lots of community work is often considered as not-as-important and/or underappreciated. Despite the players demand is showing otherwise (if some devs would actually play the game, they could easily seen it), and a lot of our work was just waiting for months before getting released. Some of us often couldn't even tell when it's gonna be out. I've heard stuff like this before: "why bother making something right now if the devs can't even tell you when/if the current (ready) stuff is gonna be included/released". People just don't want to see their work being stacked and put on the sheft cause it feels like a waste of time this way. Especially when the online is pretty low. And the update testing process itself, of course. What's there even to do when you share your point of view and provide the arguments, but you're getting hushed and told that you're just a tester, or that the decision is not up to you in the end? The fucking handlings remained untouched up until this point, where anyone barely cares anymore. So it kinda looks like giving some medicine to a dead body, if you ask me. But yeah, it's quite easy for us to imagine how it feels, when your work is getting forgotten or no one cares about it. The place is slowly becoming abandoned, and seriously, it's not us who wanted it to be this way. Just to clarify: I'm not trying to shit on anyone here. Because I sure know everyone did something good to make this project a nice place. But if we really wanna go back to our work all together again, I'd say the way developing is going right now must be revised. /rant

Temat: [Event] Grip Sessions - Vol. 2

Odpowiedzi: 37

06-06-2020, 04:35

[Image: qmEgqDs.png]

Good day all. So the summer finally came. Well, maybe not the same summer we actually expected or wanted. After taking a long break from the internet, I thought of doing something positive for the community. In these trying times the depression is a very common state, and often there's really nothing funny or entertaining to crack a honest smile about. The pandemic situation is very frustrating and it's taking jobs and sometimes even lives from people. So I wish you all to stay healthy and offering you to take part in the sequel to the original Grip Sessions event. A lot of you enjoyed it back in December, and I thought of hosting another one. There's gonna be a couple of good changes made to it, that should help the hosts to organize the process better and also allow the participants to save some of their personal time. Surely, the new maps will come along too. I guess that's it for the introduction, I hope to see you all having fun there. Take care everybody.

Almost forgot: Welcome to the second edition of the Grip Sessions
event! Enjoy!

Tekk, Orbacle, Bunny, Nhung.

Saturday, June 13th.

The event is over now. Click this link to see the results.

Schedule: (GMT+2)
19:00 - Start of the meet.
19:15 - Competitors presence checking. All participants must arrive before this time.
19:30 - First competitors starts to race.

Registration Deadline:
Saturday, June 13th, 18:00 GMT+2.

Competitors Presense Checking:
Every participant will have to join the NFS:SA Event Hub
and stay there up until the event is over, just for the communication purpose and presence checking. Also this way we could provide you the rewards faster. If you want, you can stay up there for even longer, as likely this hub will be used for the future events too.

1st place - 25 days premium code and a special prize* - Assetto Corsa game + Dream Pack 1, 2, 3 DLCs.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.**

* Provided by Bunny. Show this man some love!

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

The event will consist of two stages: The first one is the qualification. The second one is the 1v1 competition.

During the qualification stage, each participant will go through each new track, aiming for their personal best time. For this stage, coming to the finish line first is not a priority. The 4/4 player scheme (full lobby) will be used, in order to speed things up. Just so no one would get bored of waiting for their turn, the spectators mode will be enabled. Grab some of your favorite food and get comfy!

As for the competition stage, the Top-16 players (according to the sum of the best laps on each map) are going to be picked for the 1v1 races. The tournament bracket system will be used for this stage. In these races, you will have to beat your opponent to the finish line in order to advance further.

Important: Switching cars between tracks and stages is not allowed.

The screenshot of the document with the track times and positions will be posted later in this thread, after the event is over.

Livery Contest:
I decided to make the livery contest to be a complete optional thing. If you don't feel like participating, you can simply leave your car black or white colored and fully focus on your car's setup and dyno. Another big change to the contest is that we won't be doing it live anymore. Read below for the details.

If you want to sign up for the livery contest part, here's the steps you'll need to follow: Take pictures of your car from each side (front, rear, left, right, roof) using the F12 key. I'd suggest taking these in the paintshop or any other garage that has proper lighting and a working zoom feature. After that, upload them to the Imgur and join the NFS:SA Event Hub
to post the album link in a specific channel. Specify your in-game name right next to the link, so the judges could know who you are if your Discord name is different. You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a 30 min cooldown mode, to prevent the unexpected flood. You are allowed to re-sign your pictures, in case you'll want to do some changes to your livery or switch a car - just be sure to delete the old ones. The deadline for the livery contest is Saturday, June 13th, 13:00 GMT+2. Nothing past that deadline will be accepted and the channel will be set to read-only mode.***

Important: *** Graphical modifications usage is forbidden. Also, to be able to win the premium code for the contest, you will have to participate in the racing part too. No slacking.

The spreadsheet with the results will be posted later in this thread, after the event is over.

Three brand new maps. These won't be available before the event starts. Be patient, it's all for the sake of fun.

Class & Score Limitations:
Max score = 300.
Classes allowed: E, D, C, Muscle, Vintage.

Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.
C Class: Deluxo.
Muscle: Dukes.


For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ NFS:SA Event Hub.

Shoutouts to Orbacle (co-hosting, post-editing for the banner), Quindo (supporting the event with premium codes, resources, technical tips during the map creation process), Bunny (co-hosting, providing a cool extra prize for the 1st place), Nhung (co-hosting, assisting with taking pictures for the banner, making a livery for the second car, creating a nice logo for the event hub).

Temat: [List] Static Car Models

Odpowiedzi: 8

18-05-2020, 21:50

Hi. As some of you probably already know, the server has a feature called static cars. You can enable it in the [F11] menu by checking the specific box. What it does is replacing the MTA editor cars (scenery models on the maps) with their "lightweight versions", so you won't need to stress your CPU around the unnecessary crap. If you don't have it enabled, I'd suggest you to do it. It's totally worth it.

The idea behind this thread is to share the information about the replaced models. The 50-most-used cars got their replacements. The further information is probably only gonna be useful for those who finds the map creation process fun and wants to optimize their stuff yet keep the specific theme for it.

The list of vehicles that are supported by the "static cars" script:

id="403" model= Linerunner
id="404" model= Perennial
id="405" model= Sentinel
id="406" model= Dumper
id="407" model= Firetruck
id="408" model= Trashmaster
id="409" model= Stretch
id="411" model= Infernus
id="412" model= Voodoo
id="416" model= Ambulance (was replaced with Cartel Cruiser but has a static model working)
id="420" model= Taxi
id="422" model= Bobcat
id="426" model= Premier
id="427" model= Enforcer
id="431" model= Bus
id="435" model= Trailer 1
id="437" model= Coach
id="445" model= Admiral
id="455" model= Flatbed
id="457" model= Caddy
id="470" model= Patriot
id="475" model= Sabre
id="482" model= Burrito
id="486" model= Dozer
id="489" model= Rancher
id="507" model= Elegant
id="514" model= Tanker
id="515" model= Roadtrain
id="524" model= Cement Truck
id="526" model= Fortune
id="528" model= FBI Truck
id="533" model= Feltzer
id="542" model= Clover
id="549" model= Tampa
id="552" model= Utility Van
id="554" model= Yosemite
id="555" model= Windsor (was replaced with Monroe but has a static model working)
id="558" model= Uranus
id="560" model= Sultan
id="562" model= Elegy
id="569" model= Flat Freight
id="577" model= AT-400
id="578" model= DFT-30
id="579" model= Huntley
id="584" model= Petrol Trailer
id="590" model= Box Freight
id="596" model= Police LS
id="598" model= Police LV
id="599" model= Police Ranger
id="603" model= Phoenix

The rest is not supported yet, though most of them can still be spawned and successfully used for the scenery (e.g. Boxville), as they're not affected by the gamemode.

Some of the exceptions that cannot be used are gonna be mentioned below.


The cars listed below will not appear on your maps if you'll use them as a scenery. Their original models were changed so they are now a part of the gamemode. At the same time, they are not supported by the script yet. If you'll try to use these, the gamemode will pick a random "free" car off the list and replace it. That may sorta ruin your maps' scenery as instead of the Bandito (for example), a random Stafford could suddenly appear.

These are the models that you can safely ignore during the map creation process:

id="413" model= Pony - replaced with Counthash
id="419" model= Esperanto - replaced with Futo
id="434" model= Hotknife - replaced with Mamba
id="440" model= Rumpo - replaced with ZR-130
id="442" model= Romero - replaced with Turismo
id="458" model= Solair - replaced with Deluxo
id="483" model= Camper - replaced with Kuruma
id="490" model= FBI Rancher - replaced with Phantom SUV (Heat Level 6 Police Heavy Unit)
id="499" model= Benson - replaced with A-Type
id="525" model= Tow Truck - replaced with BeeJay XL
id="529" model= Willard - replaced with Beamer
id="535" model= Slamvan - replaced with Kalahari
id="568" model= Bandito - replaced with Locust 69
id="583" model= Tug - replaced with Buggy
id="597" model= Police SF - replaced with VC Banshee (Heat Level 5 & 6 Police Unit)


That's all. I hope this information was any useful to you.

Shoutouts to Quindo and Orbacle for providing me the information I needed to finish this post.

Temat: Vertiri's Car Sound Pack

Odpowiedzi: 3

19-03-2020, 14:28

[Image: e097v50.png]

Hey there. It's been 3 months since I started to work on this, and now it's time to present to you the sound pack I made for the NFS:SA server. The sounds were taken from multiple games such as Need For Speed: Most Wanted, Forza Horizon 4, Need For Speed: Heat etc. A lot of tweaking was done in the process, just to make it sound appropriate in the end. Hope you'll like them as much as I do!

Here's the list of cars that have their sounds replaced now. If you want, you can click the links and check out the preview for each car.

E Class:
Bravura - Volvo Amazon P130

Washington - Mercedes CLK500
Intruder - Mercedes A46
Primo - Renault Clio V6
Manana - Lexus IS300 2JZ
Futo - Toyota Corolla
Moonbeam - Volvo 242DL (pitched)

D Class:
Emperor - IS300 (tuned)
Vincent - Mazda RX-8
Fortune - Nissan 180SX
Previon - Mazda RX-8 (tuned)
Cadrona - Ford Foxbody
Club - VW Golf Mk1
Kuruma - Mitsubishi Lancer 8

C Class:
Blista Compact - Honda Civic
Sentinel - BMW M3
Euros - Nissan Fairlady Z
Flash - Honda CR-X
Uranus - Toyota AE86
Monroe - Vauxhall Monaro
Deluxo - Mercedes-Benz SLR McLaren

B Class:
Sultan - Subaru Impreza WRX STI
Super GT - Ford Focus RS (heavily tuned)
ZR-130 - Mazda RX-7
Jester - Toyota Supra
Elegy - Nissan GTR R35
Buffalo - Ford Mustang GT '15
Mamba - Dodge Viper ACR
Beamer - BMW M3 GTR (whine sound)

A Class:
Turismo - Ferrari F40
Cheetah - Ferrari Testarossa
Bullet - Ford GT
Banshee - Dodge Viper STR10
Comet - Porsche Panarema Turbo
Infernus - Honda NSX (heavily tuned)
Counthash - Lamborghini Hurracan
Locust 69 - Bugatti Chiron

Broadway - Update Soon**
Hustler - Update Soon**
Hermes - Land Rover Defender 110
A-Type - Mazda Miata (heavily tuned and pitched)

Patriot - Update Soon**
Walton - Volvo 242DL
Huntley - Update Soon**
BeeJay XL - Pontiac GTO
Cartel Cruiser - Toyota Celica (rally ver.)
Kalahari - Volvo 242DL
Buggy - Ford GT (very low pitched)

Clover - Ford Mustang Boss 302
Phoenix - Pontiac Firebird
Picador - Pontiac Firebird (pitched)
Sabre - Plymouth Barracuda
Stallion - Chevrolet Camaro SS
Tampa - Hoonicorn
Dukes - Dodge Charger

The tutorial for the installation can be found here.

Further changes and minor tweaks to the pack and the post will be made soon. Stay tuned.


P.S. All credit for making this pack goes to Vertiri. I did not assist him in any way and only making this post.

Shoutout to RedHKS and Orbacle for providing the original picture that was used for the banner.

Temat: [Event] Drift Sessions 2020

Odpowiedzi: 42

02-03-2020, 23:21

[Image: CSzU4Is.png]

Greetings, ladies and gentlemen!

Some of you may still remember the last year's collaboration between us with Orbacle and the boys from the CultuЯe crew. In case you don't, or you joined fairly recently, let me do the introduction part quickly
. Me and the boys are teaming up for a new event that's gonna bring up some new cool stuff to the table. Last time I promised you that there's gonna be some good changes and improvements once we unite again, and I'm staying true to that - indeed we did some.

Let me announce it officially: We are welcoming ya'll to the opening of the Drift Sessions 2020!

Main Objective:
There's gonna be a drift competition, on a 3 brand new maps, available with the upcoming update. Though, the maps being available from the beginning is not the only change that's gonna happen this time. The event's also gonna have a completely new, fully automatic, built-in calculation system. Yep, no more sweaty slow point grinding or any freeroam-based randomness. This is a complete new thing that was made specifically to provide you an interesting challenge and overall give you some new experience. Who knows, maybe it will become a popular thing later? Let's see!

This system won't be available before the event starts. However, it should become publicly available (as an addition) later, unless there's some issues found about it.

Side Objective:
A small livery contest, just as always. However, this time, depending on the amount of participants, it may happen in the end instead of the beginning. The rules for it are simple: Create a drift-racing related livery for your car. Replicas are allowed too, but you must pay attention to the minor details if you're making one.

The judges for the contest are picked from outside of the participants list.

Max Score = 375.

Blacklisted Cars / Classes:
1. Vintage.
2. All SUVs (with an exception of Buggy).
3. Class A.
4. All FWD and AWD cars.

Saturday, March 14th, GMT+1.

20:00 - Start of the meet.
20:15 - Competitor's presence checking. All participants must arrive before this time.
20:25 - Start of the livery contest. (Race part is gonna be first if there's over 20 participants.)
~21:00 - First competitors start to race.

Registration Deadline:
March 14th, 19:00, GMT+1.

1st place - 25 days premium code.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.

Tekk, Orbacle, Bunny, Broski.

Meet Location:
[Image: B9sLXkH.png]
Bone County's parking lot, west of Verdant Meadows Airfield.

Stages Info:
Map #1 - Fare N' Square
Map #2 - Sunset Avenue
Map #3 - Highway Patrol

Maps are now available publicly. Feel free to check them out!

For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ Discord.

Shoutout to Orbacle (co-host, supporting the idea and creating the epic feature for it, paint.net tips and plugins), Quindo (map testing, answering to lots of my questions, rewards, various resources), Bunny (co-host, map design suggestions), Broski (co-host), yokou (promoting and announcements), also Reinvy, MrPatato, Jov and Whas for assisting with creation of the banner for this event

P.S. Yokou told me that March 14th is also gonna be Papiez' birthday. Don't forget to say something nice!


The event is over! Click this link to see the spreadsheet.

Temat: [Event] Grip Sessions - Vol. 1

Odpowiedzi: 34

22-12-2019, 03:05

[Image: sa7MXZ5.png]


It's been a while since the
Touge Spring Sessions, the last thing that me and Orbacle attempted to host together. The second part of it was quite fun and people gave us some positive feedback and suggestions in the end (thank you guys), and because of that I even had a plan of hosting another big event shortly after. Sadly, it didn't happen, and after about 7 months of doing absolutely nothing being busy with other stuff, I thought that the time has come and I should return to this
. I have to apologize cause it's likely going to be the shortest event description ever, but there's just not enough circuit maps being made recently, so.. since it's winter holidays and also cause the mysterious update is about to come out soon, I decided to add something to it as well and make it a little bit bigger. It's not much, but I hope you will enjoy playing these and have some fun participating in (likely) the last event of 2019.

So yeah, Ladies and Gentlemen, start your engines! Let's make it loud for the sake of Christmas spirit!

Main Objective:
The main part of the event will consist of two stages: The first one being the qualification, and the second one being 1v1 competition.

It's quite simple: The participants will go through each new track, aiming for their personal best time. The 4/4 player scheme will be used during the qualification part, in order to speed things up. (Just so no one would get bored before they get to their turn.) Spectating will be allowed as well, so grab some food and get comfy!

qualification part is done, Top-16 fastest players (according to the sum of the best laps on each map) are going to advance to the second stage, where they are going to be seeded into a tournament bracket for the 1v1 races. In these races, you'll have to win against your opponent to be able to advance further and get to the final run!

The screenshot of the document with the track times will be posted later in this thread, after the event is over.

Side Objective:

Just as with every other event that me and Orbacle hosted together, there's gonna be a livery contest. Try your best, avoid going "rice" and complete barebones.

The judges for the contest are going to be picked from outside of the participants list.

Classes: E, D, C, Muscle, Vintage.
Max score = 300.

Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.

C Class: Deluxo.
Muscle: Dukes, Phoenix.
Vintage: A-Type.

Saturday, December 28th.

Registration Deadline:
December 28th, 18:00, GMT+1.

Schedule: (GMT+1).
19:00 - Start of the meet @
19:15 - Competitor presence checking. All participants must arrive before this time.
19:25 - Start of the livery contest.
~19:55 - First competitors start to race.

1st place - 25 days premium code.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery -
7 days premium code.**

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

Tekk, Orbacle, yokou, Broski.

Meet Location:
[Image: RfK5yaY.png]
"Area 69", Bone County, San Andreas.

For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ Discord.

Shoutout to Orbacle (co-host, post-editing for the banner), Quindo (premium codes, server-side scripting, testing), Mechanic (original picture for the banner), Regtive (second driver on the picture), Kajapan (suggested me a thing and with that motivated me to work on this event), Evolution (pointed out the mistakes we made during previous events and shared some tips on how we could improve the competitive side of the future events). Also the Toishizoku, ADVAN and CultuЯe crews for being a great support through almost 2 years and many other people I know who's been good friends or simply fine dudes to hang out with.