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Tekk

Tekk

  • Registration Date: 04-03-2018
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Tekk's Forum Info

  • Group: Super Moderators
  • Total Posts: 193
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  • Title: Super Moderator
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W temacie: Gemini

Odpowiedzi: 9

29-06-2021, 00:57

(28-06-2021, 20:33)scaftz Wrote: Added guardails, extended the north arrows and pulled back the west facing arrows with no collision and visibility from the south. Sideways T joint is a headache this is the best i can do so far.

Looks good now.

(28-06-2021, 20:33)scaftz Wrote: Not sure if i should just abolish all the alleyway routes. If that's the case might just as well change this segment's route because then this segment just become irrelevant.

Entirely up to you, since the map has lots of alt ways. I'm not totally against it, just can't say that I'm the biggest fan of this alley since there's many sharp corners that you can hit accidentally and also some boxes (which tend not to break on low-end PCs even with the new lampbreaker. This part of the city is the most performance demanding). I'd simply wait for more people to reply to this to know their opinions.

(28-06-2021, 20:33)scaftz Wrote: Can't tell exactly which should be done and would be nice if you can point them out, but i've made several changes.

Here's what I found. I left a description for each pic, hopefully it's not confusing: https://imgur.com/a/lZB8661

W temacie: Gemini

Odpowiedzi: 9

28-06-2021, 12:18

After watching all the videos the route doesn't look as confusing, but there's definitely a few spots here and there that should probably be reworked. The most noticeable spot is the last turn to the finish. On forward vid (5:40) the arrow wall on the left simply tells you to drive further. People who's not familiar with this vid will likely just do that, because the left wall is closer and much easier to read. Matt recently went OOB on a map from 2016 where there was no directional arrows or anything, while this one's just telling you to use the "wrong way". Tl;Dr - Probs gonna be better to remove arrows and use the guardrails instead. Same goes for the reverse, the arrows are pointing to only one direction, but it's less of a problem since taking either road won't cost you a run in the end.

And for the love of God, please, do not ever use this alley (Forward - 3:21~3:36). Learn from the mistakes I made when I created both Nightmare Fuel and Dark Alley maps. I understand that this map has alternative cuts but it's very annoying to drive in such places with the longbody, widebody and in general any car that's unstable and/or faster than D class.

W temacie: Kamikaze

Odpowiedzi: 6

28-06-2021, 11:37

(25-06-2021, 06:57)kayra999 Wrote: I wanna see tekk's opinion about this one

Despite the concept is interesting, the map is gonna be confusing as fuck for the average player out there. When I was watching the video the first time, I couldn't understand what the fuck is going on on the screen, being honest here. The Gemini map Scaftz made recently is more player-friendly as I see it and it's still quite unique compared to the rest of the pool.

W temacie: [Event] NFS:SA Classic Cup - Vol. 1

Odpowiedzi: 39

20-06-2021, 01:58

Alright guys, so that was the first event of the Classic Cup series, and we'd like to thank you all for joining us today. It was very fun for us to host, and we hope that it was also very fun for you to participate in it.

One thing that I would like to mention here before we move to the spreadsheet part: Many of you's been contacting me about this event and some of you thought that it was made entirely by me. Let me correct you on this - it wasn't. This event was made by a group of people, a team, and two of them didn't even know that they were working together, originally. I'm talking about Evov and Chec. It's those guys who planned the scheme, the rules and also created the maps for this event. Just so the whole deed could even happen. I was already working on something else when this was suggested to me, so I only agreed to change my priority project cause they already managed to finish about 50% of the thing by themselves. Basically, I can at best take the credit for adapting the maps and doing some of the organization work. Not the whole thing. I am very happy to know that there's still people in this community who wants to bring some more good stuff to it, for all of us just to have fun, instead of sitting there and patiently waiting for the place to die, being toxic and angry to each other and everyone. So yeah, what these guys did deserves some respect, and if you don't mind, I'd like to ask you all to show them a little bit of appreciation, because they deserve it. Thank you guys.

There's more personalities who weren't mentioned above, but truly deserves a shoutout too. Because without their work the event probably wouldn't even happen or would be hosted in a different way: Orbacle, a good friend of mine, who's once again implemented a new feature for all of us despite being busy with a lot of things IRL. Ivke, for making a cool map that suited the event nicely. He was pretty surprised to see it used for the event, but yeah, it's a good one and it deserved recognition. Remolit, for giving me nifty tips and being a helpful guy for this community in general through years. The rest of the hosts team who is always there to find time and assist all of us despite our community's getting smaller with each month. Last, but not least, all of you guys who still spend your time playing and not leaving the project to die out. If there wouldn't be people playing, there wouldn't be a reason to keep it alive and work on it still.

But yeah, finishing the dramatic part and coming back to the topic, we're providing you the results of the stages and the livery contest:

1. Qualification stage
[Image: BGtySFn.png]

2. 1v1 stage
[Image: d7GtuKj.png]

3. Livery stage
[Image: EU93ioE.png]

I guess that's it. See you guys next time. Peace!

W temacie: [Event] NFS:SA Classic Cup - Vol. 1

Odpowiedzi: 39

12-06-2021, 23:53

[Image: 5wpRBPS.png]


Hey! Since there wasn't anything big going on recently, me and the boys have decided to bring you something special. While we're all been waiting for the mystery update to come out, both Chec and Evov gladly offered their help with making some new activities. Today's the exact time we are going to present to you our first collaboration: the NFS:SA Classic Cup series! So what it's all about, you may ask? Long story short: The main idea of this event is to give you a fair racing competition and also to provide you the pre-dyno update experience. Ever wondered of how it was on the server years ago, before you joined? Or maybe you're an old experienced player who's tired of the same old long-living meta that lasts for years now? In any case possible, this is likely going to be your thing!

Ladies and Gentlemen! Blow the dust off your fancy rides! We are happy to announce you that the preparations for the NFS:SA Classic Cup have officially started. Enjoy your time!



Hosts:
Tekk, Orbacle, Evov, Chec, Bunny, Nhung, Klampy



Date:
Saturday, June 19th


Registration Deadline:
June 19th, 18:00 GMT+2


Schedule:
18:30 - Competitors presence checking. All participants must be online on Discord before this time.
19:30 - First competitors start to race.


Competitors Presence Checking:
Every participant must join the NFS:SA Event Hub. This step is done for the communication purpose, presence checking and providing you the rewards after the event is over.


General Rules:
Don't be a trouble.


Objective:
Similar to the Grip Sessions event, this one is going to have two stages: the qualification stage and the 1v1 competition stage respectively. During the first one you're aiming for your personal best time on each track. After the qualification stage is done, the Top-16 players (according to the sum of the best lap times) are going to be transferred to the 1v1 competition stage, where they'll be racing against each other. Here you'll have to win the race in order to advance further and get to the final round.


Important: Switching cars between tracks and stages is not allowed.


Livery Contest:
This is an optional thing that happens in the NFS:SA Event Hub before the racing part. If you wanna sign up for the livery contest, you gotta follow these simple steps:

1. Take pictures of your car from each side using the F12 key. Preferably in the paintshop or any other garage that has proper lighting and a working zoom feature.

2. Use Imgur to upload your pics and join the Event Hub to post the album link in the livery channel. Specify your in-game name right next to the link so the judges could know who you are if your Discord name is different.

Important: Graphical modifications usage is forbidden. To be able to win the premium code for the contest, you must participate in the racing part of the event too. The car that you're gonna be using for the livery contest must be the exact same one you're gonna be using for races.

Important#2: You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a cooldown mode enabled to prevent the unexpected flood.

Important#3: You are allowed to re-sign your pictures in case you'll want to do some changes to your livery or switch the car - just be sure to delete the old ones.

The deadline for the livery contest is Saturday, June 19th, 18:00 GMT+2. Nothing past that deadline will be accepted and the channel will be set to read-only mode.


Maps:
The maps are now available through both, Custom Race and the Challenge Series system.


Score Limitations:
Max = 330
"No dyno" feature will be used for this event.


Blacklisted Classes:
Vintage
SUV
Class B
Class A


Blacklisted Cars:
Manana, Primo, Moonbeam, Vincent, Kuruma, Phoenix, Deluxo


Rewards:
1st place - 30 days premium code and a special prize - Assetto Corsa (Special Bundle) game.*
2nd place - 20 days premium code.
3rd place - 15 days premium code.
Best Livery - 10 days premium code.**
Everyone - The rewards from the Challenge Set.

* Provided by Bunny.

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

--

For the sign-up, leave your in-game name in this thread and join the NFS:SA Event Hub to stay in touch with the rest of the participants and the hosts. If you have any specific questions regarding the event, contact the hosts @ Discord.

Temat: [Event] NFS:SA Classic Cup - Vol. 1

Odpowiedzi: 39

12-06-2021, 23:53

[Image: 5wpRBPS.png]


Hey! Since there wasn't anything big going on recently, me and the boys have decided to bring you something special. While we're all been waiting for the mystery update to come out, both Chec and Evov gladly offered their help with making some new activities. Today's the exact time we are going to present to you our first collaboration: the NFS:SA Classic Cup series! So what it's all about, you may ask? Long story short: The main idea of this event is to give you a fair racing competition and also to provide you the pre-dyno update experience. Ever wondered of how it was on the server years ago, before you joined? Or maybe you're an old experienced player who's tired of the same old long-living meta that lasts for years now? In any case possible, this is likely going to be your thing!

Ladies and Gentlemen! Blow the dust off your fancy rides! We are happy to announce you that the preparations for the NFS:SA Classic Cup have officially started. Enjoy your time!



Hosts:
Tekk, Orbacle, Evov, Chec, Bunny, Nhung, Klampy



Date:
Saturday, June 19th


Registration Deadline:
June 19th, 18:00 GMT+2


Schedule:
18:30 - Competitors presence checking. All participants must be online on Discord before this time.
19:30 - First competitors start to race.


Competitors Presence Checking:
Every participant must join the NFS:SA Event Hub. This step is done for the communication purpose, presence checking and providing you the rewards after the event is over.


General Rules:
Don't be a trouble.


Objective:
Similar to the Grip Sessions event, this one is going to have two stages: the qualification stage and the 1v1 competition stage respectively. During the first one you're aiming for your personal best time on each track. After the qualification stage is done, the Top-16 players (according to the sum of the best lap times) are going to be transferred to the 1v1 competition stage, where they'll be racing against each other. Here you'll have to win the race in order to advance further and get to the final round.


Important: Switching cars between tracks and stages is not allowed.


Livery Contest:
This is an optional thing that happens in the NFS:SA Event Hub before the racing part. If you wanna sign up for the livery contest, you gotta follow these simple steps:

1. Take pictures of your car from each side using the F12 key. Preferably in the paintshop or any other garage that has proper lighting and a working zoom feature.

2. Use Imgur to upload your pics and join the Event Hub to post the album link in the livery channel. Specify your in-game name right next to the link so the judges could know who you are if your Discord name is different.

Important: Graphical modifications usage is forbidden. To be able to win the premium code for the contest, you must participate in the racing part of the event too. The car that you're gonna be using for the livery contest must be the exact same one you're gonna be using for races.

Important#2: You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a cooldown mode enabled to prevent the unexpected flood.

Important#3: You are allowed to re-sign your pictures in case you'll want to do some changes to your livery or switch the car - just be sure to delete the old ones.

The deadline for the livery contest is Saturday, June 19th, 18:00 GMT+2. Nothing past that deadline will be accepted and the channel will be set to read-only mode.


Maps:
The maps are now available through both, Custom Race and the Challenge Series system.


Score Limitations:
Max = 330
"No dyno" feature will be used for this event.


Blacklisted Classes:
Vintage
SUV
Class B
Class A


Blacklisted Cars:
Manana, Primo, Moonbeam, Vincent, Kuruma, Phoenix, Deluxo


Rewards:
1st place - 30 days premium code and a special prize - Assetto Corsa (Special Bundle) game.*
2nd place - 20 days premium code.
3rd place - 15 days premium code.
Best Livery - 10 days premium code.**
Everyone - The rewards from the Challenge Set.

* Provided by Bunny.

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

--

For the sign-up, leave your in-game name in this thread and join the NFS:SA Event Hub to stay in touch with the rest of the participants and the hosts. If you have any specific questions regarding the event, contact the hosts @ Discord.

Temat: [PC/Laptop] Performance Tips & Tricks.

Odpowiedzi: 1

22-02-2021, 23:42

Hey!

Since because many people been struggling with getting a "stable 60" here, I felt like sharing some tips/information regarding the programs that I've used to make my game to run smoothly. Not gonna promise you anything huge, as it's always different in cause of everyone, but there's a much bigger chance of getting your performance improved if you'll try to follow these steps. Because it's definitely better than nothing. So before we start, gotta warn you - your in-game visuals will turn into a total dogshit. If you're not ready for such a trade-off, skip everything and close the page. Still here and ready to continue? Alrighty then, let's get started.


1. So the first step that you're gonna do is going to help you with reducing the memory usage, as well as fixing the "Out Of Memory" problem and eliminating the freezes that tend to happen each time you encounter a new player(s). The step is called the NFS:SA Booster. Some of you have probably already heard about it. Certain people been spreading misinformation about it, saying that "it doesn't work" or that "it never did" - that's not true. It does for (at least) Windows 7 and 8.1 and there's no downsides to using it. The only real problem is that it's a bit tricky to get it work without a proper guideline, so if you're using one of the mentioned operational systems, follow these steps:

- Go to "MTA San Andreas 1.5\mods\deathmatch\resources" folder and delete the "ngui-cache" folder (if it's there).
- Install the Booster and locate the path to the MTA folder.
- Launch the game and connect to the server.
- Once in the garage, tab-out and click on the "Cache Vinyls" button. Wait until it finishes the procedure.
- Tab-in, then disconnect from the server.
- Restart the Booster and MTA.
- Connect to the server again, go to Freeroam, see if your vinyls have loaded properly.

If for whatever reason booster didn't load your vinyls and it says "Loading...", quit the game, close the booster, go to the "resources" folder (step #1) and delete everything from there. After that start the booster again, launch MTA and connect to the server. Once you'll finish with downloading the server files it should be working correctly.

---

2. Second step is changing the in-game settings, and that means both, MTA settings and the F11. To squeeze every possible frame out of your game, switch the effects quality level to the lowest possible one, disable antialiasing and all that stuff. Select a smaller resolution and use the fullscreen mode instead of the borderless windowed one. I know that it makes the tabbing in and out to last a bit longer, but the good part about it is that it gives you a better framerate and reduces the input lag, since this way the game is controlled by the D3D API instead of the DWM, which forces stuff like triple buffering etc.

As for the F11, you can copy my in-game settings (F11) from here, or fiddle with it yourself:

A) Video
B) Adv. Video
C) Nametags and Crew Logos
D) Car Sounds

---

3. The third step is something that I believe the vast majority here is unaware about. There's a neat program called GTA SA Shrinker, that compress the texture files and with that lowers the texture quality of the world models (nfssa models/vinyls aren't affected by it). It works for the MTA as well as it does for SA-MP, and the program is pretty much a self-explanatory once you launch it. You can automatically revert the changes by just clicking one button if you won't like the end results.

Important: The gta3.img file shouldn't be modified with anything. Otherwise the program will fail to finish the procedure.

Tip: You can shrink the files multiple times. The suggested amount is 2. To do that, go to your "Grand Theft Auto San Andreas\models" folder and move the "gta3_ORIG_BAK" to some other place. (The file should be there if you shrinked the files once.) Then repeat the shrinking procedure.

---

4. Fourth step is the High Performance power plan option that you can enable in your operational system. This one's very easy and will require just a few clicks from you to switch to it. The High Performance power plan is what I strongly suggest all the people to use, regardless of their PC's or Laptop's performance. It's a necessity for the CPU-intensive games, especially the older ones such as GTA San Andreas, which lacks the multicore/threading support. Since all the supported Windows systems (7, 8, 8.1 and 10) are very similar when it comes to power plan options, I'm gonna link you to a short video tutorial that will show you how to enable it. Note that this thing is an absolute neccesity for the laptop users.

---

5. Fifth step is the Debug Mode options in MTA. Just as with the Power Plan options, this step is very easy and will only require a few clicks from you to make it work. One thing about it that I'd like to specify is that the debug mode options are not getting saved once you exit the game, so you'll have to re-enable it manually each time you launch the game. The particular option we're looking for now is called "Graphics". If you'll select this option while playing, you'll notice that it disables the body paint, rims paint and the vinyls on every car. They'll all turn snow white. This may add some (up to 10) frames, and it's especially useful when you're going through the crowded areas. Here's the picture that shows you how to enable it:

Debug Mode - Graphics

---

TL;DR This is how my game looks right now. Not gonna pretend that the visuals like this are going to suit everyone's liking, but if you'll play with it for a day or two, you'll get used to it. The simplistic look can be beneficial sometimes, and the low res textures are matching the objects collisions quite nicely from my experience.

Preview 1
Preview 2
Preview 3
Preview 4

Either way, I hope that this information was any useful to you, and that these steps will improve your gaming experience. Peace.

Temat: [Event] Grip Sessions - Vol. 3 - Final

Odpowiedzi: 47

18-12-2020, 21:22

[Image: SVeLc97.png]

Greetings, Ladies and Gentlemen.

So, this is the final event of the Grip Sessions series. Looking back at it now, I'm happy to realize that a lot of you actually enjoyed these events and that you're still here with us. I remember myself worrying about hosting the original one, thinking that some people won't like the idea of trying something new. We'd like to thank you all for giving this series a try and offering you to join us once again on this little adventure. The final event should include most of the changes that you guys wanted us to bring and we hope that it's gonna be a good way for all of us to celebrate the end of 2020.

With that said, the preparations for the Grip Sessions Vol. 3 have officially started. Good luck and have fun!


Changes from Vol. 1 and Vol. 2:
1. The maps are gonna be available for everyone to play before the event starts.
2. Traffic-less routes. No trucks on the way or stuff like that.
3. No world-collision-related randomness. If you'll still manage to find something, you can be sure that it wasn't intended.
4. Tweaks to the tournament bracket system in order to seed players better.
5. Some changes to the rewards part.
6. No meeting place since we do the livery contest part outside of the server now. You can stay at pretty much any part of the map you want.


Hosts:
Tekk, Orbacle, Bunny, Klampy, Nhung.


Date:
Friday, December 25th.


Registration Deadline:
Friday, December 25th, 18:00 GMT+1


Schedule: (GMT+1)
18:30 - Competitor presence checking. All participants must be online on Discord before this time.
19:00 - First competitors starts to race.


Competitors Presense Checking:
Every participant must join the NFS:SA Event Hub and stay there up until the event is over. This is just for the communication purpose, presense checking and providing you the rewards later.


General Rules:
Keep it civil, we're all here to have fun. Rulebreakers will be violated by the angry staff members.


Objective:
Just as before, the event will consist of two stages: The first one is the qualification and the second one is the 1v1 competition.

During the qualification stage, each participant will have to drive through each new track, aiming for their personal best time. For this stage, coming to the finish line first is not a priority. The 4/4 player scheme (full lobby) will be used to speed things up. The spectators mode will be enabled, so grab some of your favorite food and enjoy the show!

For the competition stage, the Top-16 players (according to the sum of the best laps on each map) are going to be picked for the 1v1 races. The tournament bracket system will be used for this stage. In these races, you will have to beat your opponent to the finish line in order to advance further.

Important: Switching cars between tracks and stages is not allowed.


Livery Contest:
Suggested themes for the current event: WRC, WTCC, IROC.

Livery contest is an optional thing that now happens outside of the server before the event starts. If you want to sign up for the contest, you gotta follow these simple steps: Take pictures of your car from each side (front, rear, left, right, roof) using the F12 key. I'd suggest taking these in the paintshop or any other garage that has proper lighting and a working zoom feature. After that, upload them to the Imgur and join the NFS:SA Event Hub to post the album link in the specific channel. Specify your in-game name right next to the link so the judges could know who you are if your Discord name is different. You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a cooldown mode enabled to prevent the unexpected flood. You are allowed to re-sign your pictures in case you'll want to do some changes to your livery or switch the car - just be sure to delete the old ones. The deadline for the livery contest is Friday, December 25th, 18:00 GMT+1. Nothing past that deadline will be accepted and the channel will be set to read-only mode.

Important: Graphical modifications usage is forbidden. To be able to win the premium code for the contest, you'll have to participate in the racing part of the event too. The car that you're gonna be using for the livery contest must be the exact same one that you're gonna be using for races.


Maps:
UPD: New maps are now available through the Challenge Series system.


Class & Score Limitations:
Max Score = 325.
Classes allowed: E, D, C, Muscle.


Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.
C Class: Deluxo.


Rewards:
1st place - 25 days premium code and a special prize - Wreckfest game.*
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.**
Everyone - $10.000 and 10 Vinyl Points for completing the Challenge Series set with the event maps.

* Provided by Bunny.

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

Important: Winners of the Grip Sessions Vol. 2 event won't be able to participate for the rewards this time. They can, however, participate for fun if they wish.

--

For the sign-up, leave your in-game name in this thread and join the NFS:SA Event Hub to stay in touch with the rest of the participants and the hosts. If you have any specific questions regarding the event, contact the hosts @ Discord.

--

Shoutouts to: Orbacle, Nhung, Bunny, Klampy, Yokou, Quindo, Remolit and many other people who offered their help with preparing this event and shared their feedback.

Temat: [Event] Grip Sessions - Vol. 2

Odpowiedzi: 37

06-06-2020, 04:35

[Image: qmEgqDs.png]

Good day all. So the summer finally came. Well, maybe not the same summer we actually expected or wanted. After taking a long break from the internet, I thought of doing something positive for the community. In these trying times the depression is a very common state, and often there's really nothing funny or entertaining to crack a honest smile about. The pandemic situation is very frustrating and it's taking jobs and sometimes even lives from people. So I wish you all to stay healthy and offering you to take part in the sequel to the original Grip Sessions event. A lot of you enjoyed it back in December, and I thought of hosting another one. There's gonna be a couple of good changes made to it, that should help the hosts to organize the process better and also allow the participants to save some of their personal time. Surely, the new maps will come along too. I guess that's it for the introduction, I hope to see you all having fun there. Take care everybody.

Almost forgot: Welcome to the second edition of the Grip Sessions
event! Enjoy!



Hosts:
Tekk, Orbacle, Bunny, Nhung.


Date:
Saturday, June 13th.

The event is over now. Click this link to see the results.

Schedule: (GMT+2)
19:00 - Start of the meet.
19:15 - Competitors presence checking. All participants must arrive before this time.
19:30 - First competitors starts to race.


Registration Deadline:
Saturday, June 13th, 18:00 GMT+2.


Competitors Presense Checking:
Every participant will have to join the NFS:SA Event Hub
and stay there up until the event is over, just for the communication purpose and presence checking. Also this way we could provide you the rewards faster. If you want, you can stay up there for even longer, as likely this hub will be used for the future events too.



Rewards:
1st place - 25 days premium code and a special prize* - Assetto Corsa game + Dream Pack 1, 2, 3 DLCs.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.**

* Provided by Bunny. Show this man some love!

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.


Objective:
The event will consist of two stages: The first one is the qualification. The second one is the 1v1 competition.

During the qualification stage, each participant will go through each new track, aiming for their personal best time. For this stage, coming to the finish line first is not a priority. The 4/4 player scheme (full lobby) will be used, in order to speed things up. Just so no one would get bored of waiting for their turn, the spectators mode will be enabled. Grab some of your favorite food and get comfy!

As for the competition stage, the Top-16 players (according to the sum of the best laps on each map) are going to be picked for the 1v1 races. The tournament bracket system will be used for this stage. In these races, you will have to beat your opponent to the finish line in order to advance further.

Important: Switching cars between tracks and stages is not allowed.

The screenshot of the document with the track times and positions will be posted later in this thread, after the event is over.


Livery Contest:
I decided to make the livery contest to be a complete optional thing. If you don't feel like participating, you can simply leave your car black or white colored and fully focus on your car's setup and dyno. Another big change to the contest is that we won't be doing it live anymore. Read below for the details.

If you want to sign up for the livery contest part, here's the steps you'll need to follow: Take pictures of your car from each side (front, rear, left, right, roof) using the F12 key. I'd suggest taking these in the paintshop or any other garage that has proper lighting and a working zoom feature. After that, upload them to the Imgur and join the NFS:SA Event Hub
to post the album link in a specific channel. Specify your in-game name right next to the link, so the judges could know who you are if your Discord name is different. You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a 30 min cooldown mode, to prevent the unexpected flood. You are allowed to re-sign your pictures, in case you'll want to do some changes to your livery or switch a car - just be sure to delete the old ones. The deadline for the livery contest is Saturday, June 13th, 13:00 GMT+2. Nothing past that deadline will be accepted and the channel will be set to read-only mode.***


Important: *** Graphical modifications usage is forbidden. Also, to be able to win the premium code for the contest, you will have to participate in the racing part too. No slacking.

The spreadsheet with the results will be posted later in this thread, after the event is over.


Maps:
Three brand new maps. These won't be available before the event starts. Be patient, it's all for the sake of fun.


Class & Score Limitations:
Max score = 300.
Classes allowed: E, D, C, Muscle, Vintage.


Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.
C Class: Deluxo.
Muscle: Dukes.

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For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ NFS:SA Event Hub.

Shoutouts to Orbacle (co-hosting, post-editing for the banner), Quindo (supporting the event with premium codes, resources, technical tips during the map creation process), Bunny (co-hosting, providing a cool extra prize for the 1st place), Nhung (co-hosting, assisting with taking pictures for the banner, making a livery for the second car, creating a nice logo for the event hub).

Temat: [List] Static Car Models

Odpowiedzi: 13

18-05-2020, 21:50

Hi. As some of you probably already know, the server has a feature called static cars. You can enable it in the [F11] menu by checking the specific box. What it does is replacing the MTA editor cars (scenery models on the maps) with their "lightweight versions", so you won't need to stress your CPU around the unnecessary crap. If you don't have it enabled, I'd suggest you to do it. It's totally worth it.

The idea behind this thread is to share the information about the replaced models. The 50-most-used cars got their replacements. The further information is probably only gonna be useful for those who finds the map creation process fun and wants to optimize their stuff yet keep the specific theme for it.

The list of vehicles that are supported by the "static cars" script:

id="403" model= Linerunner
id="404" model= Perennial
id="405" model= Sentinel
id="406" model= Dumper
id="407" model= Firetruck
id="408" model= Trashmaster
id="409" model= Stretch
id="411" model= Infernus
id="412" model= Voodoo
id="416" model= Ambulance (was replaced with Cartel Cruiser but has a static model working)
id="420" model= Taxi
id="422" model= Bobcat
id="426" model= Premier
id="427" model= Enforcer
id="431" model= Bus
id="435" model= Trailer 1
id="437" model= Coach
id="445" model= Admiral
id="455" model= Flatbed
id="457" model= Caddy
id="470" model= Patriot
id="475" model= Sabre
id="482" model= Burrito
id="486" model= Dozer
id="489" model= Rancher
id="507" model= Elegant
id="514" model= Tanker
id="515" model= Roadtrain
id="524" model= Cement Truck
id="526" model= Fortune
id="528" model= FBI Truck
id="533" model= Feltzer
id="542" model= Clover
id="549" model= Tampa
id="552" model= Utility Van
id="554" model= Yosemite
id="555" model= Windsor (was replaced with Monroe but has a static model working)
id="558" model= Uranus
id="560" model= Sultan
id="562" model= Elegy
id="569" model= Flat Freight
id="577" model= AT-400
id="578" model= DFT-30
id="579" model= Huntley
id="584" model= Petrol Trailer
id="590" model= Box Freight
id="596" model= Police LS
id="598" model= Police LV
id="599" model= Police Ranger
id="603" model= Phoenix

The rest is not supported yet, though most of them can still be spawned and successfully used for the scenery (e.g. Boxville), as they're not affected by the gamemode.

Some of the exceptions that cannot be used are gonna be mentioned below.

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The cars listed below will not appear on your maps if you'll use them as a scenery. Their original models were changed so they are now a part of the gamemode. At the same time, they are not supported by the script yet. If you'll try to use these, the gamemode will pick a random "free" car off the list and replace it. That may sorta ruin your maps' scenery as instead of the Bandito (for example), a random Stafford could suddenly appear.

These are the models that you can safely ignore during the map creation process:


id="413" model= Pony - replaced with Counthash
id="419" model= Esperanto - replaced with Futo
id="434" model= Hotknife - replaced with Mamba
id="440" model= Rumpo - replaced with ZR-130
id="442" model= Romero - replaced with Turismo
id="458" model= Solair - replaced with Deluxo
id="483" model= Camper - replaced with Kuruma
id="490" model= FBI Rancher - replaced with Phantom SUV (Heat Level 6 Police Heavy Unit)
id="499" model= Benson - replaced with A-Type
id="525" model= Tow Truck - replaced with BeeJay XL
id="529" model= Willard - replaced with Beamer
id="535" model= Slamvan - replaced with Kalahari
id="568" model= Bandito - replaced with Locust 69
id="583" model= Tug - replaced with Buggy
id="597" model= Police SF - replaced with VC Banshee (Heat Level 5 & 6 Police Unit)

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That's all. I hope this information was any useful to you.

Shoutouts to Quindo and Orbacle for providing me the information I needed to finish this post.