(11-10-2020, 16:03)MatthewChow Wrote: Well, although it used to be true, you're a bit outdated on the second point.
(11-10-2020, 16:03)MatthewChow Wrote: the problem is that all the testers are already inactive themselves.
It's not something that happened out of the blue, where all of us would simply quit. I just tried to name you one of the reasons, where all of the things remained the same over the years, so it became worse with time. During the first half of 2020 MTA got a lot of new players and updated their peak online stat (check the official forum page for some detailed info) and it did the same in 2018 and 2019. Meanwhile, our community was mostly dropping. It's so damn clear that something is done wrong here, but most of us can't help it in any way. The project is unique and we love it, otherwise we wouldn't stay here for so long. But if we're talking about this situation - it's not the testers to blame for the updates being on hold now. If it was just our lazy butts, the devs would already be searching for someone else. It's the direction/strategy that the team has taken since years ago with its "all-in-one-pack" release idea that now at best happens 2 or 3 times per year and mostly consist of modelling. I know it's lovely-looking, but it doesn't make people to stay for long. So in between of those updates there's really nothing entertaining and they leave eventually. I tried my best with bringing new stuff to the events, but it's really damn hard to convince the devs to assist me with it.
(11-10-2020, 16:03)MatthewChow Wrote: imagine you are literally the only active developer in the team at one point in time and you need help with something
You said that, and I can assure you that many of us know what it's like. Even though we're not true
developers and only been just doing smaller things. All of us, just as you, invested our time in this project (for example, there's over 3K hours of online time on my server account alone), and been making and fixing the maps, creating vinyls, speedos, hosting events, moderating, finding exploits, bugs and whatever else is there that the mods and testers been working on for the last couple of years. It now simply got to the point where it's obvious that investing your personal time may not worth the end result, when lots of community work is often considered as not-as-important and/or underappreciated. Despite the players demand is showing otherwise (if some devs would actually play the game, they could easily seen it), and a lot of our work was just waiting for months before getting released. Some of us often couldn't even tell when it's gonna be out. I've heard stuff like this before: "why bother making something right now if the devs can't even tell you when/if the current (ready) stuff is gonna be included/released". People just don't want to see their work being stacked and put on the sheft cause it feels like a waste of time this way. Especially when the online is pretty low. And the update testing process itself, of course. What's there even to do when you share your point of view and provide the arguments, but you're getting hushed and told that you're just a tester, or that the decision is not up to you in the end? The fucking handlings remained untouched up until this point, where anyone barely cares anymore. So it kinda looks like giving some medicine to a dead body, if you ask me. But yeah, it's quite easy for us to imagine how it feels, when your work is getting forgotten or no one cares about it. The place is slowly becoming abandoned, and seriously, it's not us who wanted it to be this way. Just to clarify: I'm not trying to shit on anyone here. Because I sure know everyone did something good to make this project a nice place. But if we really wanna go back to our work all together again, I'd say the way developing is going right now must be revised. /rant