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  • Registration Date: 04-03-2018
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Tekk's Forum Info

  • Group: Registered
  • Total Posts: 103
  • Time online: (Hidden)
  • Title: Dead Event Manager
  • Date of Birth:: Not Specified
  • Members Referred: 2
  • Reputation: 13 [Details]
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  • Sex: Male



Lista przyjaciół

W temacie: Slanted rims

Odpowiedzi: 5

04-11-2019, 05:16

[Image: 4oYVD8n.png]

I asked Arunn about the rims before (SSR Mesh and Borbet Classic in particular) and that's what I was told. There's lots of cool rims that imo deserves to be added to the game, but I don't have much hopes to actually see these one day.

W temacie: How to prevent URL from being underplayed

Odpowiedzi: 13

23-10-2019, 23:39

(23-10-2019, 15:24)RaiUwU Wrote: This idea isn't supposed to change the meta, but to make URL played more often.

It's not going to fix the low player activity, which is one of the reasons why URLs are not being played as much.

(23-10-2019, 15:24)RaiUwU Wrote: The only way to change the meta is by changing the score system.

The score system itself is not the problem, as it works for every other car outside the meta just fine. The broken handlings are, same goes for the frame limiter abusers. Old players don't care about URLs because they already have everything unlocked by now. Racing against players who abuses various glitches to win is not something people wish to spend their time on.

Edit: I still support the idea and see it as a positive change, but it's rather a temporary solution if you wanna bring some more activity to this mode.

W temacie: NFS:SA Circuit Luxurious Run

Odpowiedzi: 4

23-10-2019, 05:48

That's a nice map. I also wanted to make a small circuit one in that area, that would be good for some competitive/top time races.

W temacie: How to prevent URL from being underplayed

Odpowiedzi: 13

23-10-2019, 05:42

A URL randomizer would be cool. Not just for the rewards, but for the requirements as well. Vintage and SUV-only URLs would be happening more often, and that would bring some live to these classes too, which is fine. However, that doesn't change the meta at all, unless the events are gonna be score-specific (bound to weird score limits and such). In general, your idea is alright, I think. At least better than some of the other suggestions I've seen earlier this year.

W temacie: [General Thread] NFS:SA Booster

Odpowiedzi: 21

19-10-2019, 03:04

(19-10-2019, 02:15)WelfzTwingoFurs Wrote: Well, that was an easy fix!! Thank you so much! <3

You're welcome Smile

Temat: [2019] Touge Spring Sessions

Odpowiedzi: 21

30-04-2019, 14:17

[Image: wJtHUzx.png]

Greetings, ladies and gents.

So, you probably already know what Touge is. If not, check this wikipedia link.

Basically, the first event that me and Kaja hosted back in October didn't go as smooth as we originally planned. Partly because neither of us have tried to host such a thing before, and we had pretty bad comms in the end. However, this time it's going to be different, as I took some notes from it and now going to deliver you a better system.

The event is actually going to have rooms. We're gonna be doing things legit way, instead of going with the freeroam stuff. This was requested by multiple people before, and it fits the event quite fine.

The main benefits of using rooms are:

1. An empty track with no random people on the way, so you can focus on your run.
2. Less lag and more FPS, because you won't need to load other people cars, vinyls, etc.

Now that we're done with the introduction part, let's get straight to the details:

The MAX amount of participants for this event = 16.

Main Objective:

Win the race against your opponent to get to the next stage.
Your opponent will be picked with the help of a random sequence generator.

Side Objective:

Make a suitable livery for your car.
There will be a small livery contest right before we start the main thing. The judges are gonna be picked from the side.
The most important thing is to stay original. Avoid going rice and complete barebones. Player with the best livery will be rewarded after the event is over.

Rules & Limitations:

No limitations regarding the car score. Use whatever upgrades you feel like going with. Setup changes between stages are also allowed.

However, the only car that is allowed to use this time is Super GT.

I should explain my reasons for doing this: This particular car is pretty tricky to finetune, has great controls, but at the same time requires a lot of precision from you to drive it effectively. Those who will spend a fair amount of time on their setups and practice should benefit in the end.

Another reason is that Matthew recently dropped some insanely good visual parts for it and also fixed the UVs. Gotta show some love for that.


Sunday, May 5th, 2019.

Schedule: (Polish time)
20:00 - Start of the meet @ LV, The Emerald Isle Casino parking lot.
20:15 - Competitor presence checking. All participants must arrive before this time.
20:25 - Start of the livery contest.
~20:40 - First competitors start to race.

1st place - 10 days premium code.
2nd place - 6 days premium code.
Best Livery - 3 days premium code. **

** If that person also gets to the final run, then the livery premium is given to the next high-rated player who hasn't got there.

Stages Info:

Stage #1: Powerline
Stage #2: Powerline [R]

Meet Spot:
[Image: latest?cb=20170102121038&path-prefix=ru]
Las Venturas, The Emerald Isle Casino parking lot.

It is right next to the Performance Shop, so you can quickly switch dynos if needed.

That's pretty much it.

Leave your in-game name in this thread for the sign up. Be sure you don't have it changed by the time the event is about to start. Also, be sure that you will be able to come. If something will suddenly change your plans, please tell us about it here in this thread, so other people also had a chance to participate. Thanks in advance.

I hope you all will enjoy this one. See you there!

Special thanks goes to Orbacle for making this awesome banner, and Quindo for greatly supporting the event!

Temat: [2018] Touge Racing Event.

Odpowiedzi: 10

17-10-2018, 16:21

Hello everyone, and welcome to the Touge Racing Event 2018!

[Image: CcLMAFb.png]

So, what's a Touge?

Touge (峠, tōge) word literally meaning “pass.” It refers to a mountain pass or any of the narrow, winding roads that can be found in and around the mountains of Japan and other geographically similar areas on every part of our lovely globe.

Touge Race has two stages — an uphill and a downhill battle. One car leads the race during the uphill stage, with the second car leading the downhill.

Just as with Touge Races in Racedriver: GRID, as a leader you will need to get away from your opponent (300m, duels will be used), or if you're a chaser - pass your opponent and finish the race.

In case both cars have successfully finished uphill and downhill stages, the time gap between the cars (on the finish line, 2 runs compared) will define the winner.


Finish the race as fast as you can. Get away if you're a leader, overtake if you're a chaser.

1st place - 5 days premium code.
2nd place - 3 days premium code.
3rd place - 1 days premium code.

Saturday, October 20.

Schedule: (GMT+2).
19:00 - Start of the meet @ Missionary Hill parking lot.
19:15 - Competitor presence checking (all participants must arrive before this time).
19:25 - Transit to Stage 1.
~19:40 - First competitor starts.

The MAX amount of people for the event is 24! -> Registration is over.

After all players go through Stage 1, top 12 players are chosen and then qualified to Stage 2.


General Rules:

Don't be an ass.

Event Rules:

1) Using shortcuts is strictly forbidden, with an exception for the specific spots (see below).

2) No "Shingo Tactics". For each collision with your opponent you'll get a +1 sec. penalty to your finish time.

3) Stay on the road. Going off the track with 1-2 wheels is allowed, but:

   1. Going off with 3 wheels will add +3 sec. to your finish time.

   2. Going off the track with 4 wheels = automatically losing the race.

4) Car respawn (on track) will also add +3 sec. to your finish time.


Requirements and Limitations:

 • Max Score = 350

 • No nitrous.

 • Make your ride to look appropriate for the event. Avoid going for "drift missiles" and such.


Ban List:

 • "SUV", "Vintage" and "A" class cars.

 • Manana.

 • Vincent.

 • Deluxo.



1. Powerline, LS.
[Image: UPJEI7x.png]

2. MT Chilliad, SF.
[Image: odLp8mN.png]

Allowed Shortcuts:

1. Powerline.
[Image: HU24dZZ.png]

2. Chilliad.
[Image: wYGogTL.png]
[Image: CyICO3w.png]

Meet & Parking Spots:

1. Missionary Hill Parking
[Image: JZGAw82.png]

1. Powerline.
[Image: dj4Iny5.png]

2. Chilliad.
[Image: a1w1TKR.png]


>> For the sign up, contact Kajapan @ Discord: kajapan#0383 <<

Leave your in-game name in a message and don't forget to specify that you're going for the event.

[Image: o99g5dE.png]

Temat: Minor bugs.

Odpowiedzi: 7

10-08-2018, 02:27


Usually I prefer to report everything (bugs, fuck-ups) that I find directly to staff members. However, some of this stuff is minor. Instead of creating countless threads, I decided that I'll just make one and will be posting everything here.

If anyone feels like doing the same, be my guest.


So, this one is small and not really a bug. Helo told me on Discord it probably wasn't intentional and suggested to post it here.

[Image: INQg4nV.png]

As you can see, the icon for the Splash pack doesn't match here, and using Shapes icon instead. Should be easy to fix.

Temat: Update the ingame rules.

Odpowiedzi: 46

26-07-2018, 20:56

Hi. I'll make this quick.

Bunny is hosting a premium event (drift) today, and he got muted for 2 hours for using a single "lenny face".

Before that, a random dude that I've never seen before was saying nationalistic stuff in Global (non-English) and he just got kicked, nothing more.

I understand the consequences for the second one, but what about the first example? This isn't even specified in the rules list. I had to contact Helo on discord so he explained to me that it's considered as a flood/spam.

[Image: BGvgAcZ.png]

Anyways, how the guy was supposed to know that? Please, either fix this or unmute him, otherwise it looks like a mod abuse to me.

Thanks for your time, peace.

Temat: [S. Mod] Nhung

Odpowiedzi: 13

26-06-2018, 03:30

Good day.

There's been lack of activity from the s.mod's side lately, (especially in Ru part of the community). If there's a massive flame or flood, or people being complete dickheads to each other or everyone, start ramming et.c, sometimes I need to ask a foreign mod for help (thanks to Yokou and Rukito for being there). Can't say it works everytime though, cause some of the other mods just don't want to bother. But no, I'm not trying to say that these mods are bad. It's completely understandable that every mod has a language chat to keep an eye on, and that not every single person on this server knows English to be able to talk to them. So, here's the reason why I created this thread: Hex is not as active during daytime (IRL stuff), and Nhung just doesn't have the same mod abilities, even though he's been a lot more active and overall being a great help. I don't know if having two s. mods is too much, but the point is, that sometimes having an ability to give a 1~3 day ban is simply a necessity. The amount of braindead idiots who just can't be stopped from doing dumb shit is somewhat impressive. I've been a mod on a custom TF2 server for about 3 years, can tell I guess. Anyways, just felt like sharing this with the rest of the community. I'll leave a poll here to see what other people think.

Thanks for your time. Peace.