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Tekk

Tekk

  • Registration Date: 04-03-2018
  • Last Visit: (Hidden)



Tekk's Forum Info

  • Group: Super Moderators
  • Total Posts: 181
  • Time online: (Hidden)
  • Title: Super Moderator
  • Date of Birth:: Not Specified
  • Members Referred: 3
  • Reputation: 27 [Details]
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Tekk's Contact Details

Additional Info About Tekk

  • Sex: Male

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Lista przyjaciół

W temacie: Motel Check Out

Odpowiedzi: 6

Yesterday, 18:28

Looks pretty good. You can send me the file.

W temacie: Old Venturas Strip

Odpowiedzi: 7

Yesterday, 18:26

You can send me the map.

W temacie: Old Venturas Strip

Odpowiedzi: 7

Yesterday, 01:46

0:32 (forward vid) / 0:04 (reverse vid) - The particular arrow wall needs to be reworked (changed into a curve). Always make these to be roundy because that way it's gonna work for both directions and you won't need to redo it later.

W temacie: Las Venturas Depot

Odpowiedzi: 5

Yesterday, 01:36

Good layout. The only problem is that the whole map needs to be redone with the different prop type used for the walls. The sub_road barriers aren't tall enough to stop people from driving over them and that leads us to potentially exploited drift tops.

W temacie: The Route

Odpowiedzi: 4

Yesterday, 01:27

Not gonna lie, some stuff looks off the place to me:

1. The giant tree growing right from the tarmac @ 0:08.

2. The amount of barrels @ 0:26 that could easily be halved with no damage done to the scenery.

3. Not exactly sure why you decided to add the bridge prop @ 0:30. Questionable design decision (and same goes to the next one).

4. What's this giant pile on the right side @ 0:32 and why it's there? I know that this particular area is big and fully open, but you can certainly do better than that.

5. "sub_road" barriers sometimes aiming at the opposite directions while being on the same side of the road (e.g. 0:52 and 0:56, 1:07). Check all of them.

6. Jumps like 1:01 are always nice on paper but be aware that some stock cars (particularly the SUVs and the vintages) may not be able to do the jump due to their mass and acceleration stats.

That's just something I noticed while watching the video once. Don't rush through the map creation process, slow and steady wins the race.

Temat: [Event] Grip Sessions - Vol. 3 - Final

Odpowiedzi: 47

18-12-2020, 21:22

[Image: SVeLc97.png]

Greetings, Ladies and Gentlemen.

So, this is the final event of the Grip Sessions series. Looking back at it now, I'm happy to realize that a lot of you actually enjoyed these events and that you're still here with us. I remember myself worrying about hosting the original one, thinking that some people won't like the idea of trying something new. We'd like to thank you all for giving this series a try and offering you to join us once again on this little adventure. The final event should include most of the changes that you guys wanted us to bring and we hope that it's gonna be a good way for all of us to celebrate the end of 2020.

With that said, the preparations for the Grip Sessions Vol. 3 have officially started. Good luck and have fun!


Changes from Vol. 1 and Vol. 2:
1. The maps are gonna be available for everyone to play before the event starts.
2. Traffic-less routes. No trucks on the way or stuff like that.
3. No world-collision-related randomness. If you'll still manage to find something, you can be sure that it wasn't intended.
4. Tweaks to the tournament bracket system in order to seed players better.
5. Some changes to the rewards part.
6. No meeting place since we do the livery contest part outside of the server now. You can stay at pretty much any part of the map you want.


Hosts:
Tekk, Orbacle, Bunny, Klampy, Nhung.


Date:
Friday, December 25th.


Registration Deadline:
Friday, December 25th, 18:00 GMT+1


Schedule: (GMT+1)
18:30 - Competitor presence checking. All participants must be online on Discord before this time.
19:00 - First competitors starts to race.


Competitors Presense Checking:
Every participant must join the NFS:SA Event Hub and stay there up until the event is over. This is just for the communication purpose, presense checking and providing you the rewards later.


General Rules:
Keep it civil, we're all here to have fun. Rulebreakers will be violated by the angry staff members.


Objective:
Just as before, the event will consist of two stages: The first one is the qualification and the second one is the 1v1 competition.

During the qualification stage, each participant will have to drive through each new track, aiming for their personal best time. For this stage, coming to the finish line first is not a priority. The 4/4 player scheme (full lobby) will be used to speed things up. The spectators mode will be enabled, so grab some of your favorite food and enjoy the show!

For the competition stage, the Top-16 players (according to the sum of the best laps on each map) are going to be picked for the 1v1 races. The tournament bracket system will be used for this stage. In these races, you will have to beat your opponent to the finish line in order to advance further.

Important: Switching cars between tracks and stages is not allowed.


Livery Contest:
Suggested themes for the current event: WRC, WTCC, IROC.

Livery contest is an optional thing that now happens outside of the server before the event starts. If you want to sign up for the contest, you gotta follow these simple steps: Take pictures of your car from each side (front, rear, left, right, roof) using the F12 key. I'd suggest taking these in the paintshop or any other garage that has proper lighting and a working zoom feature. After that, upload them to the Imgur and join the NFS:SA Event Hub to post the album link in the specific channel. Specify your in-game name right next to the link so the judges could know who you are if your Discord name is different. You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a cooldown mode enabled to prevent the unexpected flood. You are allowed to re-sign your pictures in case you'll want to do some changes to your livery or switch the car - just be sure to delete the old ones. The deadline for the livery contest is Friday, December 25th, 18:00 GMT+1. Nothing past that deadline will be accepted and the channel will be set to read-only mode.

Important: Graphical modifications usage is forbidden. To be able to win the premium code for the contest, you'll have to participate in the racing part of the event too. The car that you're gonna be using for the livery contest must be the exact same one that you're gonna be using for races.


Maps:
UPD: New maps are now available through the Challenge Series system.


Class & Score Limitations:
Max Score = 325.
Classes allowed: E, D, C, Muscle.


Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.
C Class: Deluxo.


Rewards:
1st place - 25 days premium code and a special prize - Wreckfest game.*
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.**
Everyone - $10.000 and 10 Vinyl Points for completing the Challenge Series set with the event maps.

* Provided by Bunny.

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.

Important: Winners of the Grip Sessions Vol. 2 event won't be able to participate for the rewards this time. They can, however, participate for fun if they wish.

--

For the sign-up, leave your in-game name in this thread and join the NFS:SA Event Hub to stay in touch with the rest of the participants and the hosts. If you have any specific questions regarding the event, contact the hosts @ Discord.

--

Shoutouts to: Orbacle, Nhung, Bunny, Klampy, Yokou, Quindo, Remolit and many other people who offered their help with preparing this event and shared their feedback.

Temat: [Event] Grip Sessions - Vol. 2

Odpowiedzi: 37

06-06-2020, 04:35

[Image: qmEgqDs.png]

Good day all. So the summer finally came. Well, maybe not the same summer we actually expected or wanted. After taking a long break from the internet, I thought of doing something positive for the community. In these trying times the depression is a very common state, and often there's really nothing funny or entertaining to crack a honest smile about. The pandemic situation is very frustrating and it's taking jobs and sometimes even lives from people. So I wish you all to stay healthy and offering you to take part in the sequel to the original Grip Sessions event. A lot of you enjoyed it back in December, and I thought of hosting another one. There's gonna be a couple of good changes made to it, that should help the hosts to organize the process better and also allow the participants to save some of their personal time. Surely, the new maps will come along too. I guess that's it for the introduction, I hope to see you all having fun there. Take care everybody.

Almost forgot: Welcome to the second edition of the Grip Sessions
event! Enjoy!



Hosts:
Tekk, Orbacle, Bunny, Nhung.


Date:
Saturday, June 13th.

The event is over now. Click this link to see the results.

Schedule: (GMT+2)
19:00 - Start of the meet.
19:15 - Competitors presence checking. All participants must arrive before this time.
19:30 - First competitors starts to race.


Registration Deadline:
Saturday, June 13th, 18:00 GMT+2.


Competitors Presense Checking:
Every participant will have to join the NFS:SA Event Hub
and stay there up until the event is over, just for the communication purpose and presence checking. Also this way we could provide you the rewards faster. If you want, you can stay up there for even longer, as likely this hub will be used for the future events too.



Rewards:
1st place - 25 days premium code and a special prize* - Assetto Corsa game + Dream Pack 1, 2, 3 DLCs.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.**

* Provided by Bunny. Show this man some love!

** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.


Objective:
The event will consist of two stages: The first one is the qualification. The second one is the 1v1 competition.

During the qualification stage, each participant will go through each new track, aiming for their personal best time. For this stage, coming to the finish line first is not a priority. The 4/4 player scheme (full lobby) will be used, in order to speed things up. Just so no one would get bored of waiting for their turn, the spectators mode will be enabled. Grab some of your favorite food and get comfy!

As for the competition stage, the Top-16 players (according to the sum of the best laps on each map) are going to be picked for the 1v1 races. The tournament bracket system will be used for this stage. In these races, you will have to beat your opponent to the finish line in order to advance further.

Important: Switching cars between tracks and stages is not allowed.

The screenshot of the document with the track times and positions will be posted later in this thread, after the event is over.


Livery Contest:
I decided to make the livery contest to be a complete optional thing. If you don't feel like participating, you can simply leave your car black or white colored and fully focus on your car's setup and dyno. Another big change to the contest is that we won't be doing it live anymore. Read below for the details.

If you want to sign up for the livery contest part, here's the steps you'll need to follow: Take pictures of your car from each side (front, rear, left, right, roof) using the F12 key. I'd suggest taking these in the paintshop or any other garage that has proper lighting and a working zoom feature. After that, upload them to the Imgur and join the NFS:SA Event Hub
to post the album link in a specific channel. Specify your in-game name right next to the link, so the judges could know who you are if your Discord name is different. You can sign the pictures at any moment (e.g. 2 hours before the livery contest deadline). Be aware that you can only sign one car at a time and that the livery channel is going to have a 30 min cooldown mode, to prevent the unexpected flood. You are allowed to re-sign your pictures, in case you'll want to do some changes to your livery or switch a car - just be sure to delete the old ones. The deadline for the livery contest is Saturday, June 13th, 13:00 GMT+2. Nothing past that deadline will be accepted and the channel will be set to read-only mode.***


Important: *** Graphical modifications usage is forbidden. Also, to be able to win the premium code for the contest, you will have to participate in the racing part too. No slacking.

The spreadsheet with the results will be posted later in this thread, after the event is over.


Maps:
Three brand new maps. These won't be available before the event starts. Be patient, it's all for the sake of fun.


Class & Score Limitations:
Max score = 300.
Classes allowed: E, D, C, Muscle, Vintage.


Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.
C Class: Deluxo.
Muscle: Dukes.

---

For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ NFS:SA Event Hub.

Shoutouts to Orbacle (co-hosting, post-editing for the banner), Quindo (supporting the event with premium codes, resources, technical tips during the map creation process), Bunny (co-hosting, providing a cool extra prize for the 1st place), Nhung (co-hosting, assisting with taking pictures for the banner, making a livery for the second car, creating a nice logo for the event hub).

Temat: [List] Static Car Models

Odpowiedzi: 13

18-05-2020, 21:50

Hi. As some of you probably already know, the server has a feature called static cars. You can enable it in the [F11] menu by checking the specific box. What it does is replacing the MTA editor cars (scenery models on the maps) with their "lightweight versions", so you won't need to stress your CPU around the unnecessary crap. If you don't have it enabled, I'd suggest you to do it. It's totally worth it.

The idea behind this thread is to share the information about the replaced models. The 50-most-used cars got their replacements. The further information is probably only gonna be useful for those who finds the map creation process fun and wants to optimize their stuff yet keep the specific theme for it.

The list of vehicles that are supported by the "static cars" script:

id="403" model= Linerunner
id="404" model= Perennial
id="405" model= Sentinel
id="406" model= Dumper
id="407" model= Firetruck
id="408" model= Trashmaster
id="409" model= Stretch
id="411" model= Infernus
id="412" model= Voodoo
id="416" model= Ambulance (was replaced with Cartel Cruiser but has a static model working)
id="420" model= Taxi
id="422" model= Bobcat
id="426" model= Premier
id="427" model= Enforcer
id="431" model= Bus
id="435" model= Trailer 1
id="437" model= Coach
id="445" model= Admiral
id="455" model= Flatbed
id="457" model= Caddy
id="470" model= Patriot
id="475" model= Sabre
id="482" model= Burrito
id="486" model= Dozer
id="489" model= Rancher
id="507" model= Elegant
id="514" model= Tanker
id="515" model= Roadtrain
id="524" model= Cement Truck
id="526" model= Fortune
id="528" model= FBI Truck
id="533" model= Feltzer
id="542" model= Clover
id="549" model= Tampa
id="552" model= Utility Van
id="554" model= Yosemite
id="555" model= Windsor (was replaced with Monroe but has a static model working)
id="558" model= Uranus
id="560" model= Sultan
id="562" model= Elegy
id="569" model= Flat Freight
id="577" model= AT-400
id="578" model= DFT-30
id="579" model= Huntley
id="584" model= Petrol Trailer
id="590" model= Box Freight
id="596" model= Police LS
id="598" model= Police LV
id="599" model= Police Ranger
id="603" model= Phoenix

The rest is not supported yet, though most of them can still be spawned and successfully used for the scenery (e.g. Boxville), as they're not affected by the gamemode.

Some of the exceptions that cannot be used are gonna be mentioned below.

---

The cars listed below will not appear on your maps if you'll use them as a scenery. Their original models were changed so they are now a part of the gamemode. At the same time, they are not supported by the script yet. If you'll try to use these, the gamemode will pick a random "free" car off the list and replace it. That may sorta ruin your maps' scenery as instead of the Bandito (for example), a random Stafford could suddenly appear.

These are the models that you can safely ignore during the map creation process:


id="413" model= Pony - replaced with Counthash
id="419" model= Esperanto - replaced with Futo
id="434" model= Hotknife - replaced with Mamba
id="440" model= Rumpo - replaced with ZR-130
id="442" model= Romero - replaced with Turismo
id="458" model= Solair - replaced with Deluxo
id="483" model= Camper - replaced with Kuruma
id="490" model= FBI Rancher - replaced with Phantom SUV (Heat Level 6 Police Heavy Unit)
id="499" model= Benson - replaced with A-Type
id="525" model= Tow Truck - replaced with BeeJay XL
id="529" model= Willard - replaced with Beamer
id="535" model= Slamvan - replaced with Kalahari
id="568" model= Bandito - replaced with Locust 69
id="583" model= Tug - replaced with Buggy
id="597" model= Police SF - replaced with VC Banshee (Heat Level 5 & 6 Police Unit)

---

That's all. I hope this information was any useful to you.

Shoutouts to Quindo and Orbacle for providing me the information I needed to finish this post.

Temat: Vertiri's Car Sound Pack

Odpowiedzi: 3

19-03-2020, 14:28

[Image: e097v50.png]

Hey there. It's been 3 months since I started to work on this, and now it's time to present to you the sound pack I made for the NFS:SA server. The sounds were taken from multiple games such as Need For Speed: Most Wanted, Forza Horizon 4, Need For Speed: Heat etc. A lot of tweaking was done in the process, just to make it sound appropriate in the end. Hope you'll like them as much as I do!


Here's the list of cars that have their sounds replaced now. If you want, you can click the links and check out the preview for each car.

E Class:
Bravura - Volvo Amazon P130

Washington - Mercedes CLK500
Intruder - Mercedes A46
Primo - Renault Clio V6
Manana - Lexus IS300 2JZ
Futo - Toyota Corolla
Moonbeam - Volvo 242DL (pitched)

D Class:
Emperor - IS300 (tuned)
Vincent - Mazda RX-8
Fortune - Nissan 180SX
Previon - Mazda RX-8 (tuned)
Cadrona - Ford Foxbody
Club - VW Golf Mk1
Kuruma - Mitsubishi Lancer 8


C Class:
Blista Compact - Honda Civic
Sentinel - BMW M3
Euros - Nissan Fairlady Z
Flash - Honda CR-X
Uranus - Toyota AE86
Monroe - Vauxhall Monaro
Deluxo - Mercedes-Benz SLR McLaren


B Class:
Sultan - Subaru Impreza WRX STI
Super GT - Ford Focus RS (heavily tuned)
ZR-130 - Mazda RX-7
Jester - Toyota Supra
Elegy - Nissan GTR R35
Buffalo - Ford Mustang GT '15
Mamba - Dodge Viper ACR
Beamer - BMW M3 GTR (whine sound)


A Class:
Turismo - Ferrari F40
Cheetah - Ferrari Testarossa
Bullet - Ford GT
Banshee - Dodge Viper STR10
Comet - Porsche Panarema Turbo
Infernus - Honda NSX (heavily tuned)
Counthash - Lamborghini Hurracan
Locust 69 - Bugatti Chiron


Vintage:
Broadway - Update Soon**
Hustler - Update Soon**
Hermes - Land Rover Defender 110
A-Type - Mazda Miata (heavily tuned and pitched)


SUV:
Patriot - Update Soon**
Walton - Volvo 242DL
Huntley - Update Soon**
BeeJay XL - Pontiac GTO
Cartel Cruiser - Toyota Celica (rally ver.)
Kalahari - Volvo 242DL
Buggy - Ford GT (very low pitched)


Muscle:
Clover - Ford Mustang Boss 302
Phoenix - Pontiac Firebird
Picador - Pontiac Firebird (pitched)
Sabre - Plymouth Barracuda
Stallion - Chevrolet Camaro SS
Tampa - Hoonicorn
Dukes - Dodge Charger




The tutorial for the installation can be found here.

Further changes and minor tweaks to the pack and the post will be made soon. Stay tuned.

--

P.S. All credit for making this pack goes to Vertiri. I did not assist him in any way and only making this post.

Shoutout to RedHKS and Orbacle for providing the original picture that was used for the banner.

Temat: [Event] Drift Sessions 2020

Odpowiedzi: 42

02-03-2020, 23:21

[Image: CSzU4Is.png]


Greetings, ladies and gentlemen!


Some of you may still remember the last year's collaboration between us with Orbacle and the boys from the CultuЯe crew. In case you don't, or you joined fairly recently, let me do the introduction part quickly
. Me and the boys are teaming up for a new event that's gonna bring up some new cool stuff to the table. Last time I promised you that there's gonna be some good changes and improvements once we unite again, and I'm staying true to that - indeed we did some.

Let me announce it officially: We are welcoming ya'll to the opening of the Drift Sessions 2020!


Main Objective:
There's gonna be a drift competition, on a 3 brand new maps, available with the upcoming update. Though, the maps being available from the beginning is not the only change that's gonna happen this time. The event's also gonna have a completely new, fully automatic, built-in calculation system. Yep, no more sweaty slow point grinding or any freeroam-based randomness. This is a complete new thing that was made specifically to provide you an interesting challenge and overall give you some new experience. Who knows, maybe it will become a popular thing later? Let's see!

This system won't be available before the event starts. However, it should become publicly available (as an addition) later, unless there's some issues found about it.


Side Objective:
A small livery contest, just as always. However, this time, depending on the amount of participants, it may happen in the end instead of the beginning. The rules for it are simple: Create a drift-racing related livery for your car. Replicas are allowed too, but you must pay attention to the minor details if you're making one.

The judges for the contest are picked from outside of the participants list.


Limitations:
Max Score = 375.


Blacklisted Cars / Classes:
1. Vintage.
2. All SUVs (with an exception of Buggy).
3. Class A.
4. All FWD and AWD cars.



Date:
Saturday, March 14th, GMT+1.


Schedule:
20:00 - Start of the meet.
20:15 - Competitor's presence checking. All participants must arrive before this time.
20:25 - Start of the livery contest. (Race part is gonna be first if there's over 20 participants.)
~21:00 - First competitors start to race.


Registration Deadline:
March 14th, 19:00, GMT+1.


Rewards:
1st place - 25 days premium code.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery - 7 days premium code.


Hosts:
Tekk, Orbacle, Bunny, Broski.


Meet Location:
[Image: B9sLXkH.png]
Bone County's parking lot, west of Verdant Meadows Airfield.


Stages Info:
Map #1 - Fare N' Square
Map #2 - Sunset Avenue
Map #3 - Highway Patrol


Maps are now available publicly. Feel free to check them out!


For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ Discord.

Shoutout to Orbacle (co-host, supporting the idea and creating the epic feature for it, paint.net tips and plugins), Quindo (map testing, answering to lots of my questions, rewards, various resources), Bunny (co-host, map design suggestions), Broski (co-host), yokou (promoting and announcements), also Reinvy, MrPatato, Jov and Whas for assisting with creation of the banner for this event
.

P.S. Yokou told me that March 14th is also gonna be Papiez' birthday. Don't forget to say something nice!

---

The event is over! Click this link to see the spreadsheet.