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MatthewChow

MatthewChow

  • Registration Date: 12-03-2017
  • Last Visit: Yesterday, 23:37
  • Offline



MatthewChow's Forum Info

  • Group: Super Moderators
  • Total Posts: 508
  • Time online: 1 Week, 2 Days, 4 Hours, 24 Minutes, 58 Seconds
  • Title: NFS:SA Team
  • Date of Birth:: Hidden (24 years old)
  • Members Referred: 3
  • Reputation: 60 [Details]
  • Warning Level:

MatthewChow's Contact Details

Additional Info About MatthewChow

  • Sex: Male
  • Location: Portugal
  • Bio: Hi, I'm a webcomic and car artist and a photographer as hobbies and an aircraft painter as a profession. That's a lot of "and"s.
    Anyway, came from the now deceased Need For Speed World looking for something alike, and this is just the perfect replacement.
    I'm also the newest addition to the development team, as a 3D modeler. I model okay, but I still got a lot to learn, so, I'll use and abuse my newly acquired position to pursuit that goal.
    So far, I brought you visual parts for Fortune, Cadrona, Blista C., Jester, Hermes, Uranus, Stallion, Clover, Sultan and Comet.
  • Skype: "Boo! (...)#5788" in Discord.

MatthewChow's Signature

  • [Image: nd5psw834bv4nb6zg.jpg]
    It's Matthewsanus now!

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Lista przyjaciół

W temacie: My Dear NFS:SA

Odpowiedzi: 7

06-08-2019, 20:21

Yeah, I like the concept of the second suggestion, but the AI, unless strictly scripted, is dumb as hell. This is basically a reverse cop chase, and you know how the AI for the cop cars are in that.
I'm no scripter, but this sounds like a complex gamemode. Usually it was Bartek that did this kind of stuff...

About the cars, it's something I heard plenty of before from many other people, but this is the best way I can help. It's what I can do with my skillset.
I don't play very often. Other than people inviting me to do random stuff ingame, I don't have much interest in playing it, but, I was never that much into games. I'm not much of a gamer and I don't play any other game other than NFS:SA. The reason I'm still around is because I get to practice modeling and improve my own skills while the resulting models have some use for someone. Doing stuff and let it die in a folder is not much of an incentive for me, but watching people using and enjoying the stuff I make in a game is, so, I have a reason to keep doing it.

W temacie: Content Update - 28/07/2019

Odpowiedzi: 17

29-07-2019, 23:32

No, not really...
I don't really know what to do regarding that...

W temacie: Content Update - 28/07/2019

Odpowiedzi: 17

29-07-2019, 14:22

Uh... I see this being a problem for many lately.

W temacie: Content Update - 28/07/2019

Odpowiedzi: 17

28-07-2019, 22:17

Yes.

W temacie: Content Update - 28/07/2019

Odpowiedzi: 17

28-07-2019, 21:56

[Image: headerrender_by_theportugueseplayer_ddcr...36z_NIGQ4Q]

Server will be closed at 22:20 server time for about ten minutes while we apply the update.


This update brings a good selection of new content!

Lets start with the new maps!

Circuit:
  • Crossing (reverse included), by Remolit
  • Pts.of.Dhrty, by Orbacle
  • Underside (reverse included), by Remolit
Sprint:
  • Baller (reverse included), by Remolit
  • Construction, by Remolit
  • Verano (reverse included), by Tekk & Scoob
Drift:
  • Verano (reverse included), by Tekk & Scoob
Speedtrap:
  • Construction, by Remolit

And now... The cars!

Two of the class A cars got a complete overall:

Counthash, with a new kit made by our newest addition to the developers team, DisturbedForce, named 5000 Quattrovalvole 2!
[Image: ddcqpxf-d85a4a0f-ab5a-4757-89a3-6a1fc3cf...PWMZoy6ozI] [Image: ddcqpwy-700a321e-bf23-4708-b93e-17d683e3...nbGbCqs__8]
Screenshots by Fayde and broski

And Banshee, with two new kits by Helomyname and yours truly, MatthewChow!
- Speed12 -
[Image: ddcqpvn-b41c3ddb-f61e-46f6-8ea1-99ad2018...jeKVM2cDyM] [Image: ddcqpvh-dd728350-4bda-4a65-a15a-e29adb60...AloTSMJ7aY]
Screenshots by Angel_Ghost and Remolit

- and Custom Series -
[Image: ddcqpwc-69899eb2-5beb-497b-8ed0-c349d788...flSEM7TMas] [Image: ddcqpvy-888c63d6-ec21-4ffd-ac4b-7c3f5735...H7KLiRrzh4]
Screenshots by MatthewChow and broski

In addition to the bodykits, the following parts were added:

Counthash:
  • Roof extras (same as Uranus and Beamer);
  • Headlight and taillight variants to suit the new kit;
  • 2 new taillight types.
Banshee:
  • Windshield Banner;
  • Aerodynamic Side Wing Mirrors;
  • 5 new roofs;
  • Exhaust variants that suit each bodykit.
Bug Fixes:
- The models for the tires of aftermarket wheels were fixed to now present a smooth surface.
- Various spots in the Freerun map that present various types of issues.


And lastly, I'd like to thank Zarig, the developer of the DragonFF addon for Blender, that has been developing the only functioning Renderware DFF tools pack compatible with Blender 2.80 based on my feedback and that has been to great effort to make this addon compatible with our server, making it possible, for the very first time in this server's history, to export game-ready models directly out of Blender!
You can get the latest version of his addon for free on GitHub!

That's all.
Now, go have fun, everyone!

Temat: Content Update - 28/07/2019

Odpowiedzi: 17

28-07-2019, 21:56

[Image: headerrender_by_theportugueseplayer_ddcr...36z_NIGQ4Q]

Server will be closed at 22:20 server time for about ten minutes while we apply the update.


This update brings a good selection of new content!

Lets start with the new maps!

Circuit:
  • Crossing (reverse included), by Remolit
  • Pts.of.Dhrty, by Orbacle
  • Underside (reverse included), by Remolit
Sprint:
  • Baller (reverse included), by Remolit
  • Construction, by Remolit
  • Verano (reverse included), by Tekk & Scoob
Drift:
  • Verano (reverse included), by Tekk & Scoob
Speedtrap:
  • Construction, by Remolit

And now... The cars!

Two of the class A cars got a complete overall:

Counthash, with a new kit made by our newest addition to the developers team, DisturbedForce, named 5000 Quattrovalvole 2!
[Image: ddcqpxf-d85a4a0f-ab5a-4757-89a3-6a1fc3cf...PWMZoy6ozI] [Image: ddcqpwy-700a321e-bf23-4708-b93e-17d683e3...nbGbCqs__8]
Screenshots by Fayde and broski

And Banshee, with two new kits by Helomyname and yours truly, MatthewChow!
- Speed12 -
[Image: ddcqpvn-b41c3ddb-f61e-46f6-8ea1-99ad2018...jeKVM2cDyM] [Image: ddcqpvh-dd728350-4bda-4a65-a15a-e29adb60...AloTSMJ7aY]
Screenshots by Angel_Ghost and Remolit

- and Custom Series -
[Image: ddcqpwc-69899eb2-5beb-497b-8ed0-c349d788...flSEM7TMas] [Image: ddcqpvy-888c63d6-ec21-4ffd-ac4b-7c3f5735...H7KLiRrzh4]
Screenshots by MatthewChow and broski

In addition to the bodykits, the following parts were added:

Counthash:
  • Roof extras (same as Uranus and Beamer);
  • Headlight and taillight variants to suit the new kit;
  • 2 new taillight types.
Banshee:
  • Windshield Banner;
  • Aerodynamic Side Wing Mirrors;
  • 5 new roofs;
  • Exhaust variants that suit each bodykit.
Bug Fixes:
- The models for the tires of aftermarket wheels were fixed to now present a smooth surface.
- Various spots in the Freerun map that present various types of issues.


And lastly, I'd like to thank Zarig, the developer of the DragonFF addon for Blender, that has been developing the only functioning Renderware DFF tools pack compatible with Blender 2.80 based on my feedback and that has been to great effort to make this addon compatible with our server, making it possible, for the very first time in this server's history, to export game-ready models directly out of Blender!
You can get the latest version of his addon for free on GitHub!

That's all.
Now, go have fun, everyone!

Temat: Content Update - Uranus 3/7/2019

Odpowiedzi: 10

03-07-2019, 18:43

[Image: uranusupdateheadercard3july_by_theportug...qffDNwTJfo]

Server will be closed at 20:00 server time for about an hour while we apply the update.



October 2018 was the month I had the pleasure of being given full permission to start fiddling with Uranus. Today, 9 months of work later, a beautiful baby is born.

The new parts:
  • 3 new Bumper Sets
  • 4 new Hoods
  • 27 new Headlight Types
  • 26 new Taillight Types
  • 5 new Roofs
  • 10 new Roof Extras (including Beamer's Police lights)
  • 3 new Wing Mirror Designs (as Sidewindow mods)
  • 15 new Spoilers
  • 6 new Exhausts
  • The Windshield Banner in Louvres
  • 4 new Bodykits:
- ProStreet
[Image: 1_by_theportugueseplayer_dd8vi27-pre.jpg...Hwol71OqOo]  [Image: 11_by_theportugueseplayer_ddat661-pre.jp...gOcwKdHMqE]

- Slanty Boy
[Image: 10_by_theportugueseplayer_ddat668-pre.jp...EJfr3DrUYU]  [Image: 2_by_theportugueseplayer_dd8vi1s-pre.jpg...JK03xP467s]

- Fatlady
[Image: 5_by_theportugueseplayer_dd8vi0v-pre.jpg...v_jedDWQio]  [Image: 4_by_theportugueseplayer_dd8vi15-pre.jpg...WjMCVJW948]

- Immortan Joe
[Image: e1_by_theportugueseplayer_ddath5r-pre.jp...6uCuNB8two]  [Image: e2_by_theportugueseplayer_ddath5f-pre.jp...v9xxFQb-IA]


Additional Notes:
- The vinyls positioning has had a small fix done to it. It is now possible to paint the spoilers separately on Uranus if you place your vinyls just below the rear wheel.



During this whole time I had the privilege of playing with Uranus all I wanted, like some greedy boy, but now it's time to share.

It's your turn to play with Uranus too, and I hope you have lots of fun doing it!



But wait! There's more...

We know that not being able to buy premium via SMS anymore sucks, so, to make things easier for you, from now on you'll have access to 8 free garage slots instead of the usual 5!

Have fun, everyone!

Temat: We shall grab n00bs with both hands!

Odpowiedzi: 17

16-11-2018, 15:55

(14-11-2018, 04:04)MatthewChow Wrote: There's also another thing I'm just realizing that is wrong...
When you play any NFS games, the first thing the game gets you to do is to drive a fully tuned car (NFSU Integra, NFSU2 350Z, anyone?). That happens exactly as a strategy to hook the player into the game, telling him or her right away that "this" is what they're working for. A beautiful high performance car! That is what shows what the game is about!
With NFSSA, your first experience is very boring by comparison, and so is your first car. Slow and ugly, and in most cases not even tuning it will help...
I think the real NFS games have a way more exciting introduction to them, with NFSSA, I can almost say there's literally no introduction.

If we made the start a little more exciting, fun, intuitive and specially more informative, it would help retention a lot, because the player wouldn't just be there looking around trying to get a clue, it would know exactly what he was getting into, what his end goals are, and thinking to himself "Holy fuck, this is cool!".
We seriously need to work on a flashy entrance and good advertisement.

A few days ago I posted this.
I've been thinking, and I think I could develop a bit more into this subject...

All Need For Speed games, at least from Porsche Unleashed up, have a brief story to place the player in the right mindset. In Underground you are in the middle of a crowded street race. You find yourself at the wheel of an iconic widebody high performance Integra. In the first two minutes you know exactly what Underground is all about! From then on, you basically work to get the experience you had in your first race, leveling up your car to be at the same stage of the one you first drove.
Underground 2 is a similar formula. Rachel lends your car to you and by doing races with her car, you get a taste of what Underground 2 is all about.
Most Wanted, once again, similar formula, but this time even better! Once again, you own this iconic widebody high performance BMW which you immediately fall in love with, you get a taste of it and you get it taken from you in a race. This works even better because the whole game is exactly about you trying to recover that exact car! The ultimate prize.
Carbon, same formula. You know where this is going.
Basically, in all games, you start with this high performance car in your hands that gives you this great feeling of power, that you lose almost immediately. The objective in all the games is to get that power back, the feeling of driving a powerful fast car back. Since the very beginning, you know what the game is about and you got your objective set. It literally tells you "You see this car? This is what you're working for! Get your power back.".
Even non car related games do this. Ever played through the intro of any Saints Row game? It's freaking epic! It's that, it's power, the beginnings have to be exciting and prepare you for what comes next.

Why doesn't NFS:SA have that?! When you start NFS:SA you're this powerless meaningless thing in a Manana who can't do shit. You don't even know what you're doing there! You stand there looking at all these guys in Freerun because you can't Duel any of them as they're at least two tiers above you, but you can't join a quick race either because there's almost no one to race with because you're literally so freaking weak! You can figure out as far as doing Diamond Hunts, but you can't do Magazine Runs because your car doesn't have the 3 star rating yet, you can't really do Time Trials because you know you're slow as fuck so you don't even try, and, you feel like this insect being thrown in the wind and it's just not a good feeling. You leave the game because it's just too much. It's everything but intuitive and you're just not having fun.

That's exactly the opposite experience we have with a good old NFS game. The antonym of exciting.

This is a server based on the Need For Speed series. Copy what makes it successful!

With this, now I start talking about what I think it could help our case...

What does this game lack? Well, for starters, and introduction to itself!
Yes, the freaking title says "Need For Speed: San Andreas", that's why you clicked it in the first place! That tells you quite directly what the server is about, but that doesn't mean that you should be thrown in it like some fart in the toilet! That is no way of presenting a toilet to a fart! Or, I mean, your new players ain't farts, and you shouldn't be throwing them anywhere, you're gotta give them your hand and ease them into your server. Mess with their mind a bit, show them how your book got a good looking cover, like a good seller does, you know what I mean? Show the best you got right away so they know what they got coming.
The way I'd do this, in this particular case, is with a very vague introduction story, like we have in the Need For Speed games. I think Underground 2 is everyone's favorite, so I'm going for something that closely resembles the intro to that one because I even think it fits well with San Andreas' map, as none of the other games had the intro scene in open world freerun.

After making your account, NFS:SA has you transported to a character selection screen where each character is leaning on a Bobcat... Now, what the fuck does a stock Bobcat have to do with the game? You can't even get the Bobcat ingame, so, why is it there? And as far as anything goes, a guy leaning on a Bobcat doesn't tell us a thing about the server! There's no message. Or, actually, there is, it tell us that Bobcat is one of the cars we can select, and it's a lie. Not a good start, in my opinion. Don't remind us of the existence of what we can't have, show us what we can have!
Lets look at Underground 2... You just came from another place, you arrive in a place at the airport and your friend has hooked you up with a car so you can get home. ... That is a good and yet vague introduction! Lets use that!
So, imagine this. You just made your account in NFS:SA. The next screen shows you an airplane approaching San Fierro's landing strip. (I'm sorry for the kindergarten drawings, but I'm in a hurry.)

[Image: dcs44ko-b4c4f66f-30e3-47e3-9a02-19f07f10bf85.jpg]

You are then transported inside the airplane, and this now is your character selection screen! Each character is sat at their respective place in each seat and your camera pans around to each character so you can select the one you want. Imagine GTA:VC's weapon store.

[Image: dcs450j-f7435077-6b55-4874-8d64-bfe2325a253a.jpg] [Image: Embraer-ERJ-145-cabin_Int-510x484.jpg]

You select your character and type in their name. You now see the airplane landing and the screen fading into dark.
(Insert loading screen here if needed)
Fade in, the camera is now point to a car next to a door, your character just outside that door (since that door can't actually be opened) walking towards and entering that car. An iconic widebody fully tuned high performance car.

[Image: dcs45ag-8aac38e1-9d29-403b-aac2-421e0ac9ca9c.jpg]

The car turns on and lets out a powerful cold start rumble, the lights turn on and the camera now rotates to its normal driving position. Your only objective shown on the screen: Reach your garage at Doherty.
Now, this will still be offline for now. There's two ways we could go with this, either make a time trial track and just put a map marker and let the player freeroam at will, experimenting with the car. Maybe the second option is best.





When you reach the Doherty garage, you are presented with a few brief animated tutorial screens explaining activities like the DH, Magazine, Time Trials, etc, and where you can start a race, made to feel similar to those short videos in the Underground games where they explain what Drift, Drag and Street-X are for the first time.

You are then asked to pick your first car.
This is maybe the opportunity to mention the reason why you got to Doherty in that car and why you can't drive it anymore. When you see Rachel, she mentioned she was just borrowing her car to get you home. We gotta come up with something alike, and a reason for you to basically get a Class E for free now.
"You can have one of my crap cars, I wasn't going to fix them anytime soon anyway. Have fun!" - Says your imaginary friend, lol.

In Need For Speed Underground, when you choose your first car, Samantha immediately comments "Outch, that is seriously weak, dude!".
That's gotta happen here too!

You are then directed to enter Freerun, and once you do, you get a message saying something along the lines of "Your car is very weak for racing. If you find out you can't compete, go to the nearest Rent-A-Car so they can hook you up a better ride until you can modify yours."

The Rent-a-car feature:
- Grinding in stock cars is not fun. -

These are pre-modified cars - complete builds - you cannot modify yourself. Their special ability is that when you race with one of these, the RP gained will be sent directly to a pre-selected car.
For example, you just bought a Manana and you can't do anything with it. Can't level up through Magazines, can't be good at pursuits, you can't find races. Instead of being limited to DH, you'd use one of these cars to do these kind of tasks and find races more easily while that whole grind would be leveling up the Manana to a playable state.
This "service" would be free until the player levels up his first car to 100%. Since after that there is no excuse for that car not being able to compete, the rental car is removed and the service gets back to being a Premium only service.
As a premium service, you can have any of the rental cars for as long as you got Premium on, however, they will only level up your selected car up to the 6th tier (just enough to reach a 2/2/2 or 0/3/3 build). 
This system is somewhat similar to when you buy a Premium tank in World Of Tanks or WarThunder, if you ever played those games. To me this is more natural as buyable premium instead of the miserable and completely unnoticed 10% extra RP and $$ we get from having premium. Because, admit it, you only buy premium for the extra garage and vinyl slots...

If you choose to enter the quick race lobby with your stock first car, all the players in the server that are either at the garage or Freerun will get notified that a first time player has entered the quick race lobby. The objective of this is that you, this new player, have the fastest queuing time possible so you don't get the perception the server is freaking deserted, and so the more experienced players that choose to join will be sensitized to go easy on you, noob, instead of murdering you right away, lol.

If and when you do choose to get a rental car, you'll have a more reduced list of cars to select from what an older player simply using premium has. A selection of very different cars that suit different needs and tastes, cars like a AWD Rally Euros or Sultan, an easy to drive FWD Blista, an SUV, a Muscle or a drift build Uranus, so that you can experiment with different styles and plan ahead on what kind of racing you want to do most of (instead of failing miserably trying to drift with a Manana...). I'm excluding Vintage cars because those can be unlocked very early on and I'm aiming at C class cars because they are the sweet spot between fun, drivability, easy match making and competitiveness.

Whatever the car chosen, the first time a new player joins the quick race lobby, the other players will get the notification to make the matching times shorter, but that will only happen in the first race. After completing the first race, that function gets disabled.

After that, it's just a matter of leveling up that first Manana - and once that happens the Rental car gets removed (showing a notification as to why and how to get it back by buying premium) - and it's normal game from then on.

And that's basically my idea to change the introduction to NFS:SA to noobs. I'm sorry for the wall, but I really GTG now, so do whatever you want with this info and see yah tonight!

Temat: I Made My Own Poorly Drawn Comic!

Odpowiedzi: 34

29-04-2018, 21:54

As all of you should know, all the times I worked on a bodykit for this server, I could never deliver a finished product, as I literally don't know how to texture the models - between other more complex game related things - so I always depend on NFS:SA's developers to come up with the final product.
This said, you can imagine I get pretty excited to see one of my works at its final form for the first time! Like everyone else, I also have to wait until the new update arrives to see the result of what the developers were working on, outside any teaser screenshots they may release.
And, as everyone else, again, I actually gotta buy the stuff ingame to have them (as if I needed to specify that, right?), if I don't, I never end up seeing it... Unless I spot a car in Freerun using one of my bodykits! But it gets pretty frustrating when I don't...

... Shit, I just spoiled the comic. *facepalm*
NEVERMIND! Here it goes:

[Image: nfssacomic01web_by_theportugueseplayer-dca6ixl.jpg]

Okay, I just did this because of the balls comic from the other guy. Just having a bit of fun, I haven't drawn in quite a while.

So, this thread doesn't serve of much now, does it?... I guess I could make this a thing then, I dunno. Any funny situation you wanna see portrayed? Any question you wanna see answered in comic form?
If yes, shoot bellow, or Tweet me something @RumfordSuppe.
Cya!

Temat: Chow's Tridimensional Spoilers

Odpowiedzi: 110

11-06-2017, 00:13

Gonna make a little gallery with the stuff I make in Blender. I already made a few car parts, and I've been getting more used to Blender with time.
I still don't know how to do the normals and texturing part, but I'm hoping to figure it out with experience. I find modeling cars pretty fun.
Did you like this new bodykit for the Fortune that came with Tuning Update Part 2? I made that one. Helomyname edited it and put it in the server.
No, this doesn't mean the stuff I make ends up in the game, I've been repeating this part to be crystal clear. What ends up in the server is 100% their decision, but, I'm still giving out these for the developers to use freely at any moment, if it saves them time or whatnot.
... I know most people don't like walls of text, so I'll move on with it and skip to the cars.

Bodykits:

Exhaust Tips:
  • [Image: blender_2017_03_27_22_24_05_27_by_thepor...bc92lr.png]
  • [Image: blender_2017_04_02_22_22_22_54_by_thepor...bc92uo.png]
  • [Image: blender_2017_04_02_22_21_52_17_by_thepor...bc9333.png]
  • [Image: blender_2017_04_02_22_21_57_62_by_thepor...bc932p.png]
  • [Image: blender_2017_04_02_22_22_01_36_by_thepor...bc932b.png]
  • [Image: dwm_2017_05_04_21_47_56_97_by_theportugu...bc923s.jpg]

Wheels:

Unfinished/WIP:
  • Uranus (not happy with it) 
    [Image: blender_2017_05_12_16_57_29_56_by_thepor...bc919l.jpg]
    [Image: blender_2017_05_12_16_57_23_57_by_thepor...bc919w.jpg]
    [Image: blender_2017_05_12_16_57_11_34_by_thepor...bc91a9.jpg]
    [Image: blender_2017_05_12_16_57_39_11_by_thepor...bc9197.jpg]
  • Vinyl Set (I reached the conclusion this paintjob has elements too complex for NFS:SA's current vinyl system and would probably not fit right) 
    [Image: wip1raw_by_theportugueseplayer-dbcbkvv.jpg]
    It's also not possible as a standard GTA paintjob without changing the original texture maps.
    [Image: gta_sa_2017_05_15_18_36_39_78_avi_snapsh...bcbl24.jpg]
    [Image: wip1_by_theportugueseplayer-dbcbkxj.png]
  • Flash
    (Post #34, located at page 4 of this thread.)
  • Primo
  • Clover
  • Stallion

And, well, I'll update the thread everytime I model anything new. I hope you like these!