Bio:Hi, I'm a webcomic and car artist and a photographer as hobbies and an aircraft painter as a profession. That's a lot of "and"s.
Anyway, came from the now deceased Need For Speed World looking for something alike, and this is just the perfect replacement.
I'm also the newest addition to the development team, as a 3D modeler. I model okay, but I still got a lot to learn, so, I'll use and abuse my newly acquired position to pursuit that goal.
So far, I brought you visual parts for Fortune, Cadrona, Blista C., Jester, Hermes, Uranus, Stallion, Clover, Sultan and Comet.
Very detailed presentation of your suggestion there! That was great.
I was planning a 350Z inspired kit for Comet at some point, I wasn't planning a full car.
I'm very well aware there is no Nissan 350Z lookalike ingame at the moment, thus my intentions with the Comet kit.
All I can say about it is that this is not something that will be happening soon, even if it had gotten approved just like that.
A car from scratch is still a new subject for me, Moonbeam will be my training wheels for now. I'll see how that goes and then I'll be having a look at the suggestions once again.
This is pretty much what I can say atm... But thanks for the well constructed suggestion!
A bit of a heads up by me...
Cadrona, Fortune and SuperGT have had their UV mapping (what enables you to place vinyls) redone.
You'll now be able to place vinyls on the wind mirrors, windshield banner and spoilers. Your current painjobs for these cars might need adjustments once this update goes live result from this change. Vinyls placed over the hood should be the only ones affected.
In Fortune and SGT's case, you'll be able to place vinyls (always choose the side option, the one with the mirroring on):
- On the wing mirrors by moving your vinyl to directly on top of the side windows;
- On the windshield banner by moving your vinyl to under the front wheels;
- On the spoiler by moving your vinyl to under the rear wheels. If your spoiler has a side, you'll be able to paint that too moving your vinyls a little more to the center, under the door, between the places for the top of spoilers and the banner.
Cadrona is a different case, which was the first car I corrected and is using a different system for the spoilers.
The vinyls spot for the top of the spoiler is located directly on top of the windshield, the side of the spoiler at the side windows, next to mirrors, and the underside of the spoiler under the rear bumper.
This may sound confusing at first (and it is), but the advantage of this system is that it allows you to place a certain kind of vinyls that go along the length of your car (racing stripes, for example) while covering everything in a single layer, which is not possible with the system used for Fortune and SGT, where you'd have to repeat layers for those alone and there's no mirroring system for them, basically resulting in double the layers for that specific case, however, for nearly every other case other than this one, it's not a better system. I'd say both systems are flawed, but that's what we can get for now.
I hope you enjoy this update, and also enjoy knowing Uranus' update is coming next!
Have fun, you all!
(14-11-2018, 04:04)MatthewChow Wrote: There's also another thing I'm just realizing that is wrong...
When you play any NFS games, the first thing the game gets you to do is to drive a fully tuned car (NFSU Integra, NFSU2 350Z, anyone?). That happens exactly as a strategy to hook the player into the game, telling him or her right away that "this" is what they're working for. A beautiful high performance car! That is what shows what the game is about!
With NFSSA, your first experience is very boring by comparison, and so is your first car. Slow and ugly, and in most cases not even tuning it will help...
I think the real NFS games have a way more exciting introduction to them, with NFSSA, I can almost say there's literally no introduction.
If we made the start a little more exciting, fun, intuitive and specially more informative, it would help retention a lot, because the player wouldn't just be there looking around trying to get a clue, it would know exactly what he was getting into, what his end goals are, and thinking to himself "Holy fuck, this is cool!".
We seriously need to work on a flashy entrance and good advertisement.
A few days ago I posted this.
I've been thinking, and I think I could develop a bit more into this subject...
All Need For Speed games, at least from Porsche Unleashed up, have a brief story to place the player in the right mindset. In Underground you are in the middle of a crowded street race. You find yourself at the wheel of an iconic widebody high performance Integra. In the first two minutes you know exactly what Underground is all about! From then on, you basically work to get the experience you had in your first race, leveling up your car to be at the same stage of the one you first drove.
Underground 2 is a similar formula. Rachel lends your car to you and by doing races with her car, you get a taste of what Underground 2 is all about.
Most Wanted, once again, similar formula, but this time even better! Once again, you own this iconic widebody high performance BMW which you immediately fall in love with, you get a taste of it and you get it taken from you in a race. This works even better because the whole game is exactly about you trying to recover that exact car! The ultimate prize.
Carbon, same formula. You know where this is going.
Basically, in all games, you start with this high performance car in your hands that gives you this great feeling of power, that you lose almost immediately. The objective in all the games is to get that power back, the feeling of driving a powerful fast car back. Since the very beginning, you know what the game is about and you got your objective set. It literally tells you "You see this car? This is what you're working for! Get your power back.".
Even non car related games do this. Ever played through the intro of any Saints Row game? It's freaking epic! It's that, it's power, the beginnings have to be exciting and prepare you for what comes next.
Why doesn't NFS:SA have that?! When you start NFS:SA you're this powerless meaningless thing in a Manana who can't do shit. You don't even know what you're doing there! You stand there looking at all these guys in Freerun because you can't Duel any of them as they're at least two tiers above you, but you can't join a quick race either because there's almost no one to race with because you're literally so freaking weak! You can figure out as far as doing Diamond Hunts, but you can't do Magazine Runs because your car doesn't have the 3 star rating yet, you can't really do Time Trials because you know you're slow as fuck so you don't even try, and, you feel like this insect being thrown in the wind and it's just not a good feeling. You leave the game because it's just too much. It's everything but intuitive and you're just not having fun.
That's exactly the opposite experience we have with a good old NFS game. The antonym of exciting.
This is a server based on the Need For Speed series. Copy what makes it successful!
With this, now I start talking about what I think it could help our case...
What does this game lack? Well, for starters, and introduction to itself!
Yes, the freaking title says "Need For Speed: San Andreas", that's why you clicked it in the first place! That tells you quite directly what the server is about, but that doesn't mean that you should be thrown in it like some fart in the toilet! That is no way of presenting a toilet to a fart! Or, I mean, your new players ain't farts, and you shouldn't be throwing them anywhere, you're gotta give them your hand and ease them into your server. Mess with their mind a bit, show them how your book got a good looking cover, like a good seller does, you know what I mean? Show the best you got right away so they know what they got coming.
The way I'd do this, in this particular case, is with a very vague introduction story, like we have in the Need For Speed games. I think Underground 2 is everyone's favorite, so I'm going for something that closely resembles the intro to that one because I even think it fits well with San Andreas' map, as none of the other games had the intro scene in open world freerun.
After making your account, NFS:SA has you transported to a character selection screen where each character is leaning on a Bobcat... Now, what the fuck does a stock Bobcat have to do with the game? You can't even get the Bobcat ingame, so, why is it there? And as far as anything goes, a guy leaning on a Bobcat doesn't tell us a thing about the server! There's no message. Or, actually, there is, it tell us that Bobcat is one of the cars we can select, and it's a lie. Not a good start, in my opinion. Don't remind us of the existence of what we can't have, show us what we can have!
Lets look at Underground 2... You just came from another place, you arrive in a place at the airport and your friend has hooked you up with a car so you can get home. ... That is a good and yet vague introduction! Lets use that!
So, imagine this. You just made your account in NFS:SA. The next screen shows you an airplane approaching San Fierro's landing strip. (I'm sorry for the kindergarten drawings, but I'm in a hurry.)
You are then transported inside the airplane, and this now is your character selection screen! Each character is sat at their respective place in each seat and your camera pans around to each character so you can select the one you want. Imagine GTA:VC's weapon store.
You select your character and type in their name. You now see the airplane landing and the screen fading into dark.
(Insert loading screen here if needed)
Fade in, the camera is now point to a car next to a door, your character just outside that door (since that door can't actually be opened) walking towards and entering that car. An iconic widebody fully tuned high performance car.
The car turns on and lets out a powerful cold start rumble, the lights turn on and the camera now rotates to its normal driving position. Your only objective shown on the screen: Reach your garage at Doherty.
Now, this will still be offline for now. There's two ways we could go with this, either make a time trial track and just put a map marker and let the player freeroam at will, experimenting with the car. Maybe the second option is best.
When you reach the Doherty garage, you are presented with a few brief animated tutorial screens explaining activities like the DH, Magazine, Time Trials, etc, and where you can start a race, made to feel similar to those short videos in the Underground games where they explain what Drift, Drag and Street-X are for the first time.
You are then asked to pick your first car.
This is maybe the opportunity to mention the reason why you got to Doherty in that car and why you can't drive it anymore. When you see Rachel, she mentioned she was just borrowing her car to get you home. We gotta come up with something alike, and a reason for you to basically get a Class E for free now.
"You can have one of my crap cars, I wasn't going to fix them anytime soon anyway. Have fun!" - Says your imaginary friend, lol.
In Need For Speed Underground, when you choose your first car, Samantha immediately comments "Outch, that is seriously weak, dude!".
That's gotta happen here too!
You are then directed to enter Freerun, and once you do, you get a message saying something along the lines of "Your car is very weak for racing. If you find out you can't compete, go to the nearest Rent-A-Car so they can hook you up a better ride until you can modify yours."
The Rent-a-car feature:
- Grinding in stock cars is not fun. -
These are pre-modified cars - complete builds - you cannot modify yourself. Their special ability is that when you race with one of these, the RP gained will be sent directly to a pre-selected car.
For example, you just bought a Manana and you can't do anything with it. Can't level up through Magazines, can't be good at pursuits, you can't find races. Instead of being limited to DH, you'd use one of these cars to do these kind of tasks and find races more easily while that whole grind would be leveling up the Manana to a playable state.
This "service" would be free until the player levels up his first car to 100%. Since after that there is no excuse for that car not being able to compete, the rental car is removed and the service gets back to being a Premium only service.
As a premium service, you can have any of the rental cars for as long as you got Premium on, however, they will only level up your selected car up to the 6th tier (just enough to reach a 2/2/2 or 0/3/3 build).
This system is somewhat similar to when you buy a Premium tank in World Of Tanks or WarThunder, if you ever played those games. To me this is more natural as buyable premium instead of the miserable and completely unnoticed 10% extra RP and $$ we get from having premium. Because, admit it, you only buy premium for the extra garage and vinyl slots...
If you choose to enter the quick race lobby with your stock first car, all the players in the server that are either at the garage or Freerun will get notified that a first time player has entered the quick race lobby. The objective of this is that you, this new player, have the fastest queuing time possible so you don't get the perception the server is freaking deserted, and so the more experienced players that choose to join will be sensitized to go easy on you, noob, instead of murdering you right away, lol.
If and when you do choose to get a rental car, you'll have a more reduced list of cars to select from what an older player simply using premium has. A selection of very different cars that suit different needs and tastes, cars like a AWD Rally Euros or Sultan, an easy to drive FWD Blista, an SUV, a Muscle or a drift build Uranus, so that you can experiment with different styles and plan ahead on what kind of racing you want to do most of (instead of failing miserably trying to drift with a Manana...). I'm excluding Vintage cars because those can be unlocked very early on and I'm aiming at C class cars because they are the sweet spot between fun, drivability, easy match making and competitiveness.
Whatever the car chosen, the first time a new player joins the quick race lobby, the other players will get the notification to make the matching times shorter, but that will only happen in the first race. After completing the first race, that function gets disabled.
After that, it's just a matter of leveling up that first Manana - and once that happens the Rental car gets removed (showing a notification as to why and how to get it back by buying premium) - and it's normal game from then on.
And that's basically my idea to change the introduction to NFS:SA to noobs. I'm sorry for the wall, but I really GTG now, so do whatever you want with this info and see yah tonight!
As all of you should know, all the times I worked on a bodykit for this server, I could never deliver a finished product, as I literally don't know how to texture the models - between other more complex game related things - so I always depend on NFS:SA's developers to come up with the final product.
This said, you can imagine I get pretty excited to see one of my works at its final form for the first time! Like everyone else, I also have to wait until the new update arrives to see the result of what the developers were working on, outside any teaser screenshots they may release.
And, as everyone else, again, I actually gotta buy the stuff ingame to have them (as if I needed to specify that, right?), if I don't, I never end up seeing it... Unless I spot a car in Freerun using one of my bodykits! But it gets pretty frustrating when I don't...
... Shit, I just spoiled the comic. *facepalm*
NEVERMIND! Here it goes:
Okay, I just did this because of the balls comic from the other guy. Just having a bit of fun, I haven't drawn in quite a while.
So, this thread doesn't serve of much now, does it?... I guess I could make this a thing then, I dunno. Any funny situation you wanna see portrayed? Any question you wanna see answered in comic form?
If yes, shoot bellow, or Tweet me something @RumfordSuppe.
Gonna make a little gallery with the stuff I make in Blender. I already made a few car parts, and I've been getting more used to Blender with time.
I still don't know how to do the normals and texturing part, but I'm hoping to figure it out with experience. I find modeling cars pretty fun.
Did you like this new bodykit for the Fortune that came with Tuning Update Part 2? I made that one. Helomyname edited it and put it in the server.
No, this doesn't mean the stuff I make ends up in the game, I've been repeating this part to be crystal clear. What ends up in the server is 100% their decision, but, I'm still giving out these for the developers to use freely at any moment, if it saves them time or whatnot.
... I know most people don't like walls of text, so I'll move on with it and skip to the cars.
Blista Compact (ingame)
Hermes (A draft I made for Helomyname) (I ended up doing it myself)(ingame)
I decided to remove the turbo intakes because it was a lot of polys for something I know some people would prefer to go without.
If you're a Youtuber, and do commentary, compilations, or whatever you're into, there might be a time you don't wanna bother setting up your screen recorder and find something interesting ingame.
Well, I happen to be an idiot who almost always has FRAPS on but then doesn't want to do anything with the footage, to the point of filling up his hard drive and being forced either to erase or send everything to Youtube as storage.
Point is, I have the videos, but don't wanna bother edit them, so, if you wanna download them and use them, be my guest. No mentions needed, no deals, no credits, no need to warn about anything, just take them and leave. May they have any use for you. Although, most of them are probably crap... But at least it's 1080p crap! ... That Youtube completely ruins the quality of.
I have footage of plenty of other games, even better footage, but this is a NFS:SA forum, so SanAndreas it is.
If you have footage of your own you wanna give away, you can use this thread for that too.
Hi! I usually go by the name ThePortuguesePlayer in other sites and games. I came here from Need For Speed World, the game that recently went dead. For months I was trying to find a substitute up until I found one of Whitey's videos on Youtube. I had no idea of such a server in MTA, I didn't even know it was possible to change San Andreas so much this way! I went to try it, and, despite the body kit options not being great, I was extremely surprised at the NFS Carbon like vinyls. From all the features, this is one I was sure it was impossible to implement. It's impressive, and somehow all this is even stable, kudos for the developers, amazing work. It seems like I'm here to stay, even if only to recreate some of my old NFSW cars in SA.
To be honest, I don't like racing as much as I like creating the cars. Of course, NFS games like Underground, UG2, Carbon and ProStreet are big favorites because of their customization possibilities. After NFSW, I gave a shot at being a Youtuber for a game called Robocraft. It's one more of those cube building games. I created cars in it, and that was pretty much all I did. I hate the gameplay completely.
All this creating and designing comes from me being an graphics artist. I'm not much of a gamer, but, if the game is a good canvas for creativity, I'm all up for it.
As a hobby, I draw some webcomics, and do photography. I also do some sketches of toony looking cars as a timewaster, as it's something I draw with ease just to relax. The name Matthew Chow comes from a character of one of those comics, I usually use the names of my characters as game nicknames, just because, so I end up swapping names often.
Professionally, I'm a car painter at a small workshop. I get to work on plenty of normal cars but it's not unusual getting something more exotic once in a while.
During my experience of less than a year in that place, I've had the pleasure of working on cars like the Tesla S60, the Bentley Continental GTC, the Jaguar E-Type, the Lamborghini Huracán, Gallardo and Gallardo SuperLeggera, the Mazda RX-7 FD, the 68's Ford Mustang Fastback, the Nissan Skyline R35 GT-R and R33 GTS-t, the Toyota Corolla GT-86, and the usual classics like the Citroën Diane, Gen1 Mini Cooper and Ford Escort Mk1, and that's every fancy name that comes to memory.
Despite all this, not even once I had the pleasure of working on a Volkswagen Lupo, which is a shame, because it's my dream car.
Within the first week I got on this server, I contacted Quindo, asking him if he planned on making the Moonbeam a drivable car, one of a whole "Class M", for Minivan. He said no, and I got sad...
Who can freaking resist this?!
I would totally main that car, as I did in offline San Andreas.
However, I still aim to get something of mine into this game, specially some vinyls, I want my cars to look the best, even if I lose every race. As you may have guessed, I have experience on 2D digital drawing, but I also have basic knowledge of 3D modeling as well, so, someday, making a bodykit for one of my cars is a possibility. It would be really nice if I could get it ingame, so, it would be kind if someone would bother to explain how do things work here in that regard. In the meanwhile, if anyone needs help with any project, give me a shout and I might be able to help.
And sorry if my English goofs up once in a while, of course. I try my best in that regard, but sometimes something slips.
See you, as I fly through San Fierro!
P.S.: This post has more spoilers than a Fast And The Furious movie...