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Big Ear

Napisany przez benjabrown2005, 25-01-2021, 20:16
Big Ear

Offline scaftz

#8
(26-01-2021, 15:06)benjabrown2005 Wrote: if you don't know how is the original map please don't give your opinion, 
If you don't want to comply with NFSSA's mapping standards and guidelines don't post your map.

(26-01-2021, 19:45)benjabrown2005 Wrote: and as i said, i wont remove these "strtbarrier01" at the start because at the curves players wont know if there is a shortcut or no

and i dont think that spam of the same object will lag players
There is definitely a better way to tell players that cutting is not allowed here instead of spamming those orange ugly thing. Excessive amount of the same object ALSO makes lag, albeit not as much as variety of objects.

This map is a mess anyway, Its Kami Road but longer and the mapping is a long way off. I can still provide timestamps and where some fixes should be done even if you don't want "opinions" (its called feedback (meant to make your map better)) but if seeing this map on decline section is what you wanted, then do as your wish.

In addition of previously stated problems by others, this is the for 2nd video.

0:25 - The guardrails are wobbly. Easy to tell even with motion blur on.
0:31 - There are gaps between the segments of the guardrails.
0:45 - You left this one open without indication if you can cut or not (you even accidentally hit it yourself). Ironic how you also being so stubborn with removing orange things for the same reason.
1:39 - Good job you played yourself. Now maybe reconsider about the orange things once again.


Messages In This Thread
Big Ear - by benjabrown2005 - 25-01-2021, 20:16
RE: Big Ear - by bk_player - 26-01-2021, 00:56
RE: Big Ear - by kayra999 - 26-01-2021, 09:25
RE: Big Ear - by benjabrown2005 - 26-01-2021, 15:06
RE: Big Ear - by kayra999 - 26-01-2021, 16:12
RE: Big Ear - by benjabrown2005 - 26-01-2021, 19:45
RE: Big Ear - by MisterJohnson - 27-02-2021, 03:08
RE: Big Ear - by scaftz - 01-06-2021, 18:58
RE: Big Ear - by Tekk - 01-06-2021, 20:19

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