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[Moddeling 3ds max] Problem with custom wheels in car.

Napisany przez Frixo, 05-07-2019, 14:30
[Moddeling 3ds max] Problem with custom wheels in car.

Offline Frixo

#1
Hello, i've been doing my tampa for a while, and i decided to make a custom rims, and wheel to my car, when i aplied it (changed name to 'wheel' and placed it in 'wheel_rf_dummy') in the program it looks good, but when i start script, the wheels looks 5000 bigger, and have some weird rotation. Anyone know the solution? :p
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Offline MatthewChow

#2
I don't know how to do it because I don't use 3DS, but you gotta apply the transformation changes, I think. Also, make sure your origin for the wheel is aligned with the dummy.
[Obrazek: TEgVg7dMvlbFQYoF3YFE_iT3-MR9op3yBLZV4K_a...jfcQ=w2400]
I invite you to eat a sock.

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Offline Helomyname

#3
hierarchy -> reset scale and reset transform

the scale of the wheel probably isnt 100,100,100 and that should fix it - the rotation too by the looks of things
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Offline Frixo

#4
Today i was creating another car, i decided to do custom wheels aswell, made it the same way and the wheels looked ok, dunno what's goin' on right now Big Grin.
BTW. Thanks for help @UP Tongue next time i'll use this tips when it will be needed Tongue
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Offline MatthewChow

#5
Alright, good luck!
[Obrazek: TEgVg7dMvlbFQYoF3YFE_iT3-MR9op3yBLZV4K_a...jfcQ=w2400]
I invite you to eat a sock.

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Offline Frixo

#6
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It worked Tongue
Any suggestion to get bigger wheels in car? Tried to scale dummy but it doesn't work like i thought ;/
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Offline MatthewChow

#7
Go to vehicles.ide under the data folder of the game. The last 3 values are related to wheel scale, but you better make a research on it first to know how it works exactly as I am not too sure myself.
[Obrazek: TEgVg7dMvlbFQYoF3YFE_iT3-MR9op3yBLZV4K_a...jfcQ=w2400]
I invite you to eat a sock.

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