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General Performance & DYNO Guide[UPDATED 10/11/]

Napisany przez MisterJohnson, 12-04-2017, 03:09


General Performance & DYNO Guide[UPDATED 10/11/]

Offline MisterJohnson

#1
General Performance Tuning Guide
Updated 10th of November of 2017
-Text reviewed and improved
-New cars added to the list(Intruder, Flash, Mamba)
-DYNO Guide added
-Better explanation on car parts added
-All cars got a "Suggestion" line on their sheet now

Intro

This post, is much more a guide to unexperienced players, it will advice those who doesn't knows how to tune their cars to make them
behave how they would like, so, let's start with basic things and increase the guide's complexity as soon as the basics gets explained..

NOTE: This isn't a guide to help you to earn more RP, cash or win more races (even though it eventually will lead you to it) it
all depends on how you drive your car, and your adapt to the performance setting you're using on it

What means 3/3/3 , 2/1/3 ?? ?
This is a very basic question, this slang is pretty much used on NFS:SA so let's explain it...
Every car has 3 types of upgrades that has 4 upgrading levels, these 3 Upgrade Types may be called:

Power Pack (which contains: Engine, Transmission and ECU)
Grip Pack(which contains: Tires, Suspension and Brakes)
Control Pack(which contains: Weight Reduction, Turbo and Nitro)

they have 4 upgrade levels, they are:

-Stock
-Street
-Racing
-Pro

these levels can be represented respectivelly by the numbers: 0,1,2 and 3 and when you see someone telling you
to put your car at 3/0/3, he's telling you to Upgrade the Power Pack and Control Pack to Pro Level and Leave Grip Level just like how it is...

What's Understeer and Oversteer?
These are 2 ways that a car can take a corner: Understeering and Oversteering


Understeering is the Slower and Safest way to steer your car
it's when your car have too much grip, having too much grip, means that your car will go through corners without sliding...but, if your car is too fast, you won't perform the corner, you will end up hitting a wall, that's why you will need to reduce your speed before going through a
corner. (That's the common technique to turn a FWD)

Oversteer is the Faster and Dangerous way to steer your car
it's when you're steering your car and it steers more than it can handle without drifting, means that your car will slide on corners and if you don't control it, it will spin off,
but, controling this steering technique will allow you to take corners much faster than understeering (That's how a RWD turns)

What's Slicking?
Basically...slicking is roaming to the left and the right to avoid obstacles or take better positions on the road before a corner

What's the diference between Short, Long, Open and Tight Corners???
Every Corner has 2 attributes...it's size...and it's Angle
the size of it, it's basically the size...how long the corner lasts...normally, the longer the corner, higher the speeds you can take it...
Though there's the corner's angle..it determines how closed is the corner...an Open corner is easy to be steered...a Tight Corner Requires
more attention...

Example of Short Tight Corner: it's any "U" Corner
Example of a Long Tight Corner, it's an "Omega-like corner" (This format: Ω, though it's much bigger like Airport 4 Long U turn)
Example of a Short Open Corner it's any "L" Corner
Example of a Short Tight Corner it's any "V" Corner


What should I Upgrade???
This is probably the golden Question, which can be answered with another question: "Depends on what you want to do in your car..."
Well...What I can tell you...you could possibly want 4 things...A car to Drift, a Car to use on Porsuits, a Car for Straight Races or a
car to Cornering Races...

Well...after deciding what you want to do with your car, now we can tell you how you need your car to Behave:

Drift Car
A Drift car must be Light, have a decent acceleration and of course, it should be a RWD (or a 4WD if you're up for it), installing tires to this type of car is a bad idea, keeping them stock is better, drift cars needs some acceleration. When it comes to the suspension, you will find that a high car tends to lose control easier, a soft suspension will hold back your drifting as much as a rear biased suspension, the best alteranative is to keep a slightly hardened suspension on a low and balanced car. The steering angle should be something that you're familiar with, the common one is a good start, you should make it wide if you know how to control your car and knows what you're doing, if its hazzardous to be controlled, make it narrow...
The car weight balance can't be something unknown to you, try to keep it on the center of the car to begin, if you think your car is drifting off too much, put the mass on the rear, if you feel it should drift more, put the mass on the front

Porsuit Car
A Porsuit Car can't spin off easily, otherwise Cop Cars will Overwheelm you easily on simple colisions, although, it must be really fast, it should be able to take a sudden boost and get rid off a potential arrest, so...grip tires. center of mass turned to the rear, low suspension slightly biased to the front, combined with a wide steering angle is the ideal combination

Straight Races Car
You need a car with decent Power, though, priorize top speed if you see that your car is reaching it's limits easily, Grip enough to be able to control at high speeds but not too much because it will understeer and make you lose more speed on corners, a combination of grippy tires, a frontal center of mass and a mild downforce can be promissing

Cornering Races Car
You need a very tricky car to perform this kind of race with the best performance
it's power/grip must be matched in order to lose less speed before corners, don't spin off during corners and having a good acceleration feedback after a corner, though, too much grip can make you understeer and lose speed, so, if you have to choose between understeer or oversteer, pick oversteer. A slightly high and soft suspension, with a wide steering angle, drifty tires, high downforce, center of mass tilted to the rear, and, if you may take advice, a Stock ECU, is a great combination for a narrow and curvy races' car

Well...now that you know what you want, we need to know Which car you're driving, this way...you will know which upgrades use on each car,
well...most of the times...people want a car that can do all these stuff...well...I'll tell you...You can find the balance betwen 2 or even 3 of these
cars you want, but, this car for all-kind of races won't be beat a car that have been tuned specificly for the kind of race that they are competing


Below...there's the list of cars I've already Drove enough to take notice from some of their advantages and down sides, I will give you some information that can help you to build up a good dyno



Manana
Driving Train: Front Wheel Drive (FWD)
Weight: Light
Grip: Medium/High
Power: Low
Stability: Medium
Weaknesses: Wheel-Locking after braking at high speed
Advantages: City Slicking/Cornering...excelent car for beginners
Suggestion: Drifty tires, brake bias to the rear, no downforce, wide steering angle, high and suspension biased to the rear

Primo
Driving Train: Rear Wheel Drive (RWD)
Weight: Light
Grip: Medium
Power: Low/Medium
Stability: Low/Medium
Weaknesses: Tight control
Advantages: Fast Cornering, excellent for experienced drivers that are beggining on NFS SA
Suggestion: Don't be afraid of it's tight control, its certainly hard to control, though the benefits are great, so, don't put too much grip on it


Futo
Driving Train: Rear Wheel drive (RWD)
Weight: Light
Grip: Medium
Power: Low
Stability: Medium
Weaknesses: High Speed Corners, Lack of Raw Power
Advantages: Most Balanced Car you can find for City Racing and Drift
Suggestion: Even though its a RWD, it has the same problem of manana, it brakes oddly at high speeds, and won't steer much, so, I suggest you to pick a "stable drifty" build, so you can drift it at high speeds and not get rampaged at low speed corners

Intruder
Driving Train: Rear Wheel drive (RWD)
Weight: Medium
Grip: Medium
Power: Medium
Stability: Low
Weaknesses: High Speed Corners, Bumps
Advantages: Good acceleration and steering rate
Suggestion: A very-high and soft suspension is at demand if you wish to use it on street racing, the high suspension will also help it to release this car's stuck wheels, but once you do it, you must be careful with short corners

Previon
Driving Train: Front Wheel Drive (FWD)
Weight: Medium/Light
Grip: High
Power: Low/Medium
Stability: High
Weaknesses: Tight Corners will cause it to Understeer, losing too much speed
Advantages: Superior Control over Mid/Long Corners
Suggestion: just focus on keeping this car balanced with minor changes


Cadrona
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium
Grip: Low/Medium
Power: Medium
Stability: Low/Medium
Weaknesses: Easy to lose Control
Advantages: Good for all kind of corners, though you need decent skills to handle it properly
Suggestion: it's steering is pretty locked, so, releasing it with a wide steering angle and increase the car height is a good alternative to fix it, though, you should be more careful at corners


Fortune
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium
Grip: High
Power: Medium
Stability: Medium/High
Weaknesses: Understeers too much
Advantages: Very Reliable on Long Corners, Long Straights and bumpy roads
Suggestion: Smoothing it's driving is crucial for a better performance, very similar to cadrona



Emperor
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium/Heavy
Grip: Medium/High
Power: Low/Medium
Stability: Medium/High
Weaknesses: Tight Corners
Advantages: High Stability at High Speeds
Suggestion: Smoothing the driving is also an alternative, though, you'll need to make it super drifty if you're expecting it to have a decent performance

Sentinel
Driving Train: Rear Wheel Drive (RWD)
Weight: Heavy
Grip: Medium/High
Power: High
Stability: Low/Medium
Weaknesses: Short/Tight Corners
Advantages: Long Straights, Long Corners, Excellent control at high speeds
Suggestion: Its pretty stuck, loose it's rear a bit and soft up it's corners being careful to do not make it uncontrolable at high speeds

Blista Compact
Driving Train: Front Wheel Drive (FWD)
Weight: Low/Medium
Grip: High
Power: Low/Medium
Stability: Low
Weaknesses: Bumpy Roads, too much Understeer
Advantages: Hardly you will spin, so...force it to the max at corners
Suggestion: Sell it

Flash
Driving Train: Front Wheel Drive (FWD)
Weight: Light / Medium
Grip: Medium
Power: Medium
Stability: High
Weaknesses: Overtightening corners, wide lamp breaker
Advantages: short corners which requires agility but not a really wide steering rate
Suggestion: Smoothening of the drivability, drifty tires, rear center of mass, low/medium downforce


Uranus
Driving Train: Rear Wheel Drive (RWD)
Weight: LMedium
Grip: Low/Medium
Power: Medium/High
Stability: Medium
Weaknesses: Tight Corners and Long Straights
Advantages: Overall Cornering
Suggestion: A Rear center of mass combo with a drifty and smooth setup can make miracles


Euros
Driving Train: All Wheel Drive (AWD)
Weight: Light/Medium
Grip: Medium/High
Power: Medium
Stability: Low/Medium
Weaknesses: Tight Corners and Long Straights
Advantages: Slicking/Cornering...excelent car for unexperiienced players that wouldn't like to risk too much at corners
Suggestion: Make it drifty

Sultan
Driving Train: Four Wheel Drive(FWD) or All Wheel Drive (AWD)
Weight: Medium
Grip: Medium
Power: Medium/High
Stability: Low/Medium
Weaknesses: Short Corners (Understeers too much)
Advantages: Superior Control over Long Corners, Long Straights and safe to go through a bump
Suggestion: Find the thick division between grip and drift and it will become a real street racing monster

Mamba
Driving Train: Rear Wheel Drive(RWD)
Weight: Heavy
Grip: Medium
Power: Very High
Stability: Low
Weaknesses: Cornering
Advantages: Long Straights
Suggestion: Currently, the most overpowered car, with a powerful engine, you need to make up a dyno to control such raw power, luckily, drifty tires with full downforce and weight full backwards leaves you with few personal suspension settings. Personally, just soft it up it's good if you're seeking to maintain a balanced driving style

ZR-130
Driving Train: Rear Wheel Drive(RWD)
Weight: Light/Medium
Grip: Medium
Power: Medium/High
Stability: Low/Medium
Weaknesses: Short and fast corners
Advantages: Straights and long corners
Suggestion: Do not install body kit, soften up it's handling

Jester
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium
Grip: Medium/High
Power: Medium/High
Stability: Medium
Weaknesses: If you force it too much, it will exceed it's oversteering and spin off
Advantages: Can Take corners real quickly and very reliable at high speeds
Suggestion: bend it's steering towards drifting, install ECU then make adjustments to fit better your driving

Elegy
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium/Heavy
Grip: Medium/Heavy
Power: Medium/High
Stability: Medium
Weaknesses: Short/Tight Corners / Slicking
Advantages: Reliable at High Speeds and a good acceleration after cornering (not to mention it's the best drift car you'll find)
Suggestion: Center of mass to the rear, drifty tires

Cheetah
Driving Train: Rear Wheel Drive (RWD)
Weight: Light/Medium
Grip: Medium
Power: Medium/High
Stability: Low/Medium
Weaknesses: Dangerous Oversteer and a disaster on bumpy roads
Advantages: The Ultimate Car on Quick Cornering
Suggestion: drifty Tires, center of mass to the rear, high suspension, slightly softened suspension, full downforce

Infernus
Driving Train: Rear Wheel Drive(RWD)
Weight: Medium/Heavy
Grip: High
Power: Medium/High
Stability: Low/Medium
Weaknesses: Bumpy Roads and Short Cornering/Slicking
Advantages: The Ultimate car on Top Speed and Top Speed Control
Suggestion: Same as cheetah

Comet
Driving Train: Rear Wheel Drive(RWD)
Weight: Light/Medium
Grip: Medium
Power: Medium/High
Stability: Low/Medium
Weaknesses: Too Light and Requires deep knowledge of handling physics (or pure instinct) to control it after cornering
Advantages: Most Balanced car on A Class, with the right tuning and right technique it will become the Demi-God of cornering races
Suggestion: Do not install body kit, soft it up to face corners without losing much grip

Banshee
Driving Train: Rear Wheel Drive(RWD)
Weight: Medium
Grip: Low/Medium
Power: Medium/High
Stability: Low
Weaknesses: "Awww, what a cute sidewalk..."*Banshee Frontflips*(Needs PRO Suspension), spins a lot
Advantages: Has some insane acceleration, with the right tuning and some serious driving techniques it will become the Devil of Cornering races
Suggestion: Like most sport cars, soften up it's suspension, though, do not make tires drifty, try center of mass to the front and tires bent towards griping

Turismo
Driving Train: Rear Wheel Drive (RWD)
Weight: Light/Medium
Grip: Medium/High
Power: High
Stability: Low
Weaknesses: Long Corners and Tight Corners
Advantages: Slicking, Medium Straights and Medium Corners
Suggestion: Sell it

Bullet
Driving Train: Rear Wheel Drive (RWD)
Weight: Medium
Grip: Medium
Power:
High
Stability: Medium
Weaknesses: Slicky roads
Advantages: Great overall Steering, Best Top Speed/Acceleration
Suggestion: same as Cheetah and Infernus





Well...at some rate, you're the person that knows your car the best, and you may know what's happening to it that's letting you down (otherwise you're just a car crash test dummy that simply drives expecting the car does everything for you)

but..here lies a question once you start upgrading a car...

What to Upgrade First?

Well...We got 3 main aspects to worry about, Grip, Acceleration and Top Speed, well..once you know your car you will know what exactly
you need to upgrade to fix it's flaws but, what to do once your car is balanced??
Well...it all depends on the kind of race and the kind of driver you care...

The most Recommended Upgrade is Technically ACCELERATION:


-If you suck at corners and can't control your car properly on high speeeds, acceleration is the best for you, you will get a headstart from your
opponents and even recover from corners that you fail completely, Acceleration is what you need, so for acceleration, choose CONTROL PACK(Weight Reduction, Nitro and Turbo)

About HANDLING:


-If you are a patient, reliable, cold blooded xaolin monk driver, Handling will be the best for you, You like to win races proceeding with caution and completing corners as cleaner as possible, you wait your opponents ahead of you to fail on a hard corner that you drive well enough to not fail, your driving style presses your opponent to make them reach their limit, and once this limit is broken it's when you shine, so, for you, the HANDLING PACK (Tires,Suspension and Brakes) will be the best option

About TOP SPEED:


-Top Speed isn't quite the easiest choice, filling up your car with more top speed than ACCELERATION and HANDLING turns you into a precise driver or onto a reckless driver, the difference between these 2 is the amount of races that you win, to drive will a high speed performance, you can't be frightened to roll on corners faster than you should, well...do this with a balanced car it's easy, but with a car overly top speeded you must force the straights to win races, every corner you get on will be risky as you don't have much Handling, also, if you Slow down too much, you won't have enough ACCELERATION power to recover, so, Top Speed spec isn't really recommended, try it at your own risk (Engine, ECU and Drivetrain)



Knowing the Problem, you will be able to solve them upgrading or downgrading your car parts, below, I'll detail the effects I've detected so
far with upgrades:

Power Pack

Engine-Increases Car's Raw Power, increases a little acceleration, a lot of Top Speed and decreases a bit of grip
Transmission-Upgrades Acceleration and Top Speed...but Top speed is increased a lot more than accel.
ECU-Increases Accel. and Top Speed Equaly and decreases steering rate harshly since it will hold it from spinning off easily

Grip Pack

Tires-Increases a bit of acceleration and overall steering potential
Suspension-Makes your Suspension more malleable, giving you some potential to handle the car's weight through corners
Brakes-Increases the power of your brakes

Control Pack

Weight Reduction-Increases some Acceleration at low speeds, reduces Grip a bit and slightly reduces stability at high speeds
Turbo-Increases the Car's Acceleration drastically
Nitro-Nitro

Dyno
Here's a brief resume of what every dyno setting does:

Drivetrain

This adjustments changes the size of your drivetrain's gears, smaller gears will spin faster, though, they'll reach their maximum rate of rotations quickly, larger gears will take longer to get speed but will have a higher limit...so...

Acceleration = More Acceleration, Less Top Speed
Top Speed = Less Acceleration, More Top Speed

(OBS: Currently, this setup is not working how it should, so, the best setup is simply put it to the right)

Suspension Stiffness

The Suspension Stiffness will determine the gradual force which will be placed upon the tires during a corner.

Soft/Loose = A soft suspension will allow you to turn with more stability but your car will take a bit longer to reach it's maximum steering rate, while a stiff suspension
Hard/Stiff = will make you steer faster, though, increasing not giving your tires much choice if not, lose grip

Suspension Height

The suspension Height will directly affect your suspension stiffness and the possibility of getting prejudicated by sidewalks and bumps..

High = your car will be hardened to become very stable and will get it's steering rate decreased, a gripful choice
Low = your car will be softened, will increase it's steering rate but will reduce it's stability during corners

Suspension Bias

Allows you to decide if you want a higher rear or a higher front (just leave it on the middle if you don't know what you want, FFs try +2, FR try -2)

Front = your car front will be pumped up, giving you an instantaneous acceleration power, though sticking your car's weight shut, making it understeer a lot on corners

Rear = your car rear will be pumped up, retarding your grid but will allow you to have a better out-taking of corners

Steering Angle

Changes the maximum angle that your front wheels can turn

Narrow = a Narrow angle can make your car turn less, though, not a bad choice if you feel that your car is oversteering too much
Wide = a Wide angle can make your car turn even more, though, can be a bad choice case your car oversteers a lot

Tire Pressure

Tire pressure makes cars more or less grippy

To Drift = The Pressure is elevated, decreasing the tire's contact with the ground, allowing it to slide more
To Grip = The pressure is reduced, increasing the tire's contact with the ground, turning it into a more stable car


Brake Bias

Will determine if your brakes are stronger on the rear or the front

To the Front = Your front brakes will be extremely effective, but might make you spin off if used without any wisdom
To the Rear = Your rear brakes will be more effective, can be a good choice if your car spins off easily, but this brake decreases speed at a lower rate

Center of Mass

Will determine where's the center of mass of your ride

To the Rear = Will make your car more stable, though will reduce it's turning rate
To the Front = Will make your car steer more, though might bring sudden control losses

Downforce



Changes the effects of aerodynamics into your car, forcing it towards the ground as the speed increases

To the Left = do nothing at all
To the Right = Will increase it's contact towards the ground at high speeds, preventing from a deadly spin off, though, reduces steering rate at high speeds

_________________________________________

Well...I bellieve with this guide, many will learn how to make their cars, the best cars they could be driving, and if you have something to add
to this Guide...please PM it to me
Reply

Offline bartekPL

#2
Nice job. Sticking.
Reply

Away HanzoITS

#3
Jeez. Good job, m8. Thx for help)
[Image: sY2-dYWVQXk.jpg]
Reply

Offline MatthewChow

#4
Well, that last spoiler cleared some doubts. Thanks!
[Image: automodellista_staffroll_fairlady_240z_t...6cl2pm.gif]
The living proof you can drive like a madman within the speed limit.
... Although that sounds kinda lame.
Reply

Offline Kemosabe

#5
One of the best threads. This needs to be sticked.
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Server Moderator | Premium user | Crew Leader
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Offline deadboy

#6
(19-04-2017, 19:50)Kemosabe Wrote: One of the best threads. This needs to be sticked.

(13-04-2017, 20:44)bartekPL Wrote: Nice job. Sticking.

It is already, almost for a week now
also known as: Bones, Hitmane, YungLean, Leandoer

[Image: Zxq.gif]
Reply

Offline MisterJohnson

#7
Check out for new updates, soon to be added: Uranus and Bullet
Reply

Offline MatthewChow

#8
I wonder how long it's gonna take you the Bullet, to get to Uranus. I like Uranus, getting it ready to be my main ride. I still have to make it slide better.
[Image: automodellista_staffroll_fairlady_240z_t...6cl2pm.gif]
The living proof you can drive like a madman within the speed limit.
... Although that sounds kinda lame.
Reply

Offline RaiYou

#9
"4WD or AWD" correcting your explanation on Sultan.
Also you could add "Some times it loses grip on his back tires on high speeds" on Blista Compact
And futo power Should be considered Low/Medium, cause on max or with decent setup, it accelerates faster as a Cadrona or Previon.
Banshee's grip is Medium/High, it's rare to "Spin out" with banshee, I mean Yeah, he flips very easily beucase of the suspension, but that is not a grip issue.
[Image: 1952fda1bc88cd43dec2a11d4e954dc9.png]
aka Aachan
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Offline MisterJohnson

#10
Updated 26/07/2017

-Added section: "What to Update First?"

Added cars:
-Primo, Emperor, Euros, Uranus, Turismo, Bullet
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