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Circuit - Plunderin' The Castle 🏴‍☠️⚔ (V4)

Napisany przez GuiLTheGr8, 04-11-2023, 18:41
Circuit - Plunderin' The Castle 🏴‍☠️⚔ (V4)

Offline GuiLTheGr8

#6
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V3 is done! Lots of changes now based on feedback by Nide, Remo and Scaftz.

- Layout is now slightly changed and shorter, to avoid too much long straights and "unrealistic" paths:
      The track doesn't cut through the highway anymore, turning sharply after exiting the pirate hotel (which now has a cool gate on the exit).
      The path after the castle bridge/stairs is not straight anymore, instead having a 90 degree turn that naturally follows the LV Strip road. Should help with less clutter and also for drivers to have less speed on the stairs in reverse layout.
      The final Cassino long turn was cut since it I found it to be not very fun and didn't fit into the "theme" of the track.

   

- Better scenery.
- Less clutter.
- Bollards now make sense.
- Better turns.
- No cars blocking roads (the track is now halal).
- Invisible walls now done with scale 0 instead of alpha 0 (correctly).
- First turn less wallridable.
- Jetdoors that smoothen out the stairs section are now invisible, and at the main entrance a fallen gate is used to smoothen out the steps and decrease their angle in a natural way.

Will post pictures of the changes soon.
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RE: - Plunderin' The Castle 🏴‍☠️⚔ (V3) - by GuiLTheGr8 - 11-11-2023, 22:43

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